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VR Hardware Components

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Audio Headset

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A device that delivers 3D spatial sound, enhancing the immersive experience with directional and environmental audio cues.

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Base Stations

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External devices that work in tandem with motion trackers to define the play area and improve positional accuracy.

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VR-ready Motherboard

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The main circuit board designed to support high-performance components necessary for running VR applications effectively.

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Motion Trackers

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Sensors that track the position and orientation of the user and their movement within the 3D environment.

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Wireless Adapter

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A device that allows HMDs to connect to the computer without the need for cables, enabling greater freedom of movement.

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Graphics Processing Unit (GPU)

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Responsible for rendering the complex graphics in real-time required for a fluid and realistic VR experience.

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Treadmills & Motion Platforms

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Hardware that allows for physical movement in the virtual space without the constraints of the actual room.

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Central Processing Unit (CPU)

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Handles the computation of VR applications, including physics simulations and game logic.

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Haptic Gloves

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Wearable devices that provide tactile feedback, simulating the sensation of touch and texture in the virtual world.

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VR Software Development Kit (SDK)

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A collection of software tools and libraries that enable developers to create VR applications.

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Hand Controllers

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Input devices that allow users to interact with the virtual environment through gestures and button presses.

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Room-Scale Sensors

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Sensors designed to track the user's physical location and movements over a larger area, translating it into the VR environment.

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Eye-Tracking Module

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A component that accurately captures and tracks where the user is looking, allowing for features like foveated rendering.

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Head-Mounted Display (HMD)

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The primary output device for VR content; a wearable headset that presents VR visuals to the user.

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Gaze Tracker

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A sensor that follows eye movements, allowing for interaction with VR content based on where the user is looking.

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