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VR Hardware Components
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Head-Mounted Display (HMD)
The primary output device for VR content; a wearable headset that presents VR visuals to the user.
Motion Trackers
Sensors that track the position and orientation of the user and their movement within the 3D environment.
Hand Controllers
Input devices that allow users to interact with the virtual environment through gestures and button presses.
Gaze Tracker
A sensor that follows eye movements, allowing for interaction with VR content based on where the user is looking.
Haptic Gloves
Wearable devices that provide tactile feedback, simulating the sensation of touch and texture in the virtual world.
Base Stations
External devices that work in tandem with motion trackers to define the play area and improve positional accuracy.
Audio Headset
A device that delivers 3D spatial sound, enhancing the immersive experience with directional and environmental audio cues.
Treadmills & Motion Platforms
Hardware that allows for physical movement in the virtual space without the constraints of the actual room.
Graphics Processing Unit (GPU)
Responsible for rendering the complex graphics in real-time required for a fluid and realistic VR experience.
Central Processing Unit (CPU)
Handles the computation of VR applications, including physics simulations and game logic.
VR-ready Motherboard
The main circuit board designed to support high-performance components necessary for running VR applications effectively.
Room-Scale Sensors
Sensors designed to track the user's physical location and movements over a larger area, translating it into the VR environment.
VR Software Development Kit (SDK)
A collection of software tools and libraries that enable developers to create VR applications.
Wireless Adapter
A device that allows HMDs to connect to the computer without the need for cables, enabling greater freedom of movement.
Eye-Tracking Module
A component that accurately captures and tracks where the user is looking, allowing for features like foveated rendering.
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