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Virtual Environments Interaction
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Object Creation
Allows users to create objects within the virtual space. Example: Drawing and constructing shapes in a 3D design application.
Menu Selection
Choosing options from a user interface within a virtual environment. Example: Pointing and clicking on a floating VR menu to change settings.
Gesture Recognition
Identifies user gestures to perform actions. Example: Swiping in the air to turn pages in a virtual book.
Gaze-based Interaction
Interactions determined by where the user looks, often used for menu selections. Example: Looking at an object for a set period to select it.
Avatar Customization
Users can create and personalize their virtual representation. Example: Choosing clothes and physical features for one's VR avatar.
Navigation
The ability to move around within a virtual environment. Methods include walking, flying, or virtual vehicles. Example: Using a joystick to fly in a VR game.
Physical Simulation
Virtual environments simulate real-world physics to enhance realism. Example: Objects falling or responding to collisions as expected in reality.
Teleportation
Users point and select a location in the virtual environment to instantly relocate without physical movement. Example: VR game movement mechanics.
Haptic Feedback
The use of touch or vibrations to provide users with sensory feedback. Example: Feeling a vibration when touching a virtual object.
Environmental Interaction
Users interact with the surrounding virtual world, not just specific objects. Example: Changing the time of day or weather conditions in a simulation.
Multi-user Interaction
Multiple users can interact with each other and the virtual environment. Example: Collaboratively solving puzzles in a VR escape room.
Proximity Interaction
Interaction that triggers when the user gets close to a virtual object or area. Example: A hidden message appearing when approaching a specific location.
Voice Commands
Users interact with the virtual environment using spoken words. Example: Speaking commands to control a virtual assistant within VR.
Hand Tracking
Uses sensors to track hand and finger movements allowing users to interact with the virtual environment. Example: Manipulating virtual objects with hand gestures.
Manipulation
Users can directly interact with virtual objects, akin to real-life grabbing, pushing, or twisting. Example: Assembling parts in a VR simulation.
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