Explore tens of thousands of sets crafted by our community.
Virtual Reality Basics
20
Flashcards
0/20
Virtual Reality (VR)
A simulated experience that can be similar to or completely different from the real world.
Head-Mounted Display (HMD)
A wearable device that allows users to experience virtual reality, typically with a screen in front of the eyes and sound through headphones.
Six Degrees of Freedom (6DoF)
The freedom of movement in a 3D space that includes forward/backward, up/down, left/right, roll, pitch, and yaw.
Room-Scale VR
A VR setup that allows users to move around in a physical space that has been mapped out in the virtual environment.
Eye Tracking
A VR technology feature that tracks the movement of the user's eyes to provide more realistic interactions and improve rendering performance.
Foveated Rendering
A graphics rendering technique that reduces the rendering workload by decreasing the image quality in the peripheral vision.
Haptic Feedback
The use of touch sensation to recreate the experience of interacting with virtual objects in a VR environment.
Presence
The feeling of being 'present' in a virtual environment, often associated with the level of immersion and realism a VR system provides.
Motion Sickness in VR
A discomfort caused by a disconnect between what the eyes see and what the body feels, often occurring in virtual environments.
Latency
The delay from when a user performs an action to when they see it reflected in the virtual environment.
Tracking Systems
Systems used to monitor the position and orientation of a user's head and body movements within a VR environment.
Chaperone System
A safety feature in room-scale VR that shows virtual boundaries when a user approaches the physical limits of the play area.
VR Software Development Kit (SDK)
A collection of software tools and libraries that developers use to create applications for VR hardware.
Augmented Reality (AR) vs. Virtual Reality (VR)
AR overlays digital content onto the real-world environment, while VR creates a fully immersive digital environment that replaces the real world.
Positional Audio
Audio in VR that changes based on the user's position and orientation, mimicking how sounds are heard in real life.
VR Immersion
The perception of being physically present in a non-physical world, created through sensory engagement in a VR environment.
Tethered VR
A VR system that requires a connection to a separate computer or console to operate, providing power and processing capabilities.
Standalone VR
A self-contained VR system with all the necessary hardware built into the headset, not requiring a connection to an external device.
Mixed Reality (MR)
A hybrid reality that merges real and virtual worlds to produce new environments where physical and digital objects co-exist and interact in real-time.
VR Game Engines
Software platforms used for developing VR content, providing tools for creating, rendering, and managing game elements.
© Hypatia.Tech. 2024 All rights reserved.