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Directing Action and Choreography

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Fight Choreography

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The art of creating and designing fight sequences that are safe, convincing, and engaging for viewers. Often involves martial arts experts or stunt coordinators.

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Blocking the Scene

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The process of planning the positions and movements of actors and cameras. In action scenes, this ensures clarity and coherence for the audience.

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Dutch Angle

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A camera angle where the horizon line is tilted to one side. Creates a sense of disorientation and unease, often used in action scenes with psychological tension.

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360-degree Shot

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A camera move that circles around the subject. In action scenes, it creates a dynamic and immersive effect, showing the action from every angle.

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The 30-Degree Rule

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A cinematography rule stating that the camera should move at least 30 degrees between shots of the same subject to ensure a visible difference and avoid jump cuts.

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Slow Motion

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A cinematic technique where time appears to be slowed down. It is used in action scenes to emphasize a moment, draw attention to detail, or heighten emotional impact.

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Insert Shot

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A close-up shot of a detail within a scene. In action sequences, it's used to draw attention to specific elements like a weapon, a hand gesture, or an expression.

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Cross-cutting

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An editing technique where two or more scenes are intercut to establish simultaneous actions or parallel narratives. Increases tension and pacing in action scenes.

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CGI and Special Effects

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The use of computer-generated imagery and effects to create or enhance action scenes that would be impossible, dangerous, or too expensive to shoot live.

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Aerial Shots

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Shots taken from above, using cranes, drones, or helicopters. They provide a grand and expansive view of action scenes, highlighting the scope and geography.

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Montage Sequence

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A technique that condenses time, space, and information through a series of short shots edited into a sequence to convey progress over time or buildup to action.

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High-speed Photography

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A technique used to capture extremely fast actions by filming at a higher frame rate. In post-production, it can make fast action viewable in slow motion without blur.

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The 180-degree Rule

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A guideline for camera placement to maintain spatial consistency. It keeps all camera angles on one side of an imaginary line, preventing disorienting the audience during action.

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Continuity Editing

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The process of combining shots to create a logical, consistent, and smooth sequence. It ensures that action scenes are easy to follow and maintain a sense of space and time.

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Stunt Double

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A professional trained to perform stunts that are too dangerous or difficult for actors. Ensures safety while providing convincing action.

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Handheld Camera

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The technique of holding the camera by hand to create an unsteady, documentary feel. Adds intensity and realism to action sequences.

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Master Shot

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A continuous, uninterrupted shot that captures the entire action or scene. It acts as a reference for coverage and is used to establish the setting and participants in action.

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Practical Effects

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Physical effects created on-set without CGI, like explosions, squibs, or weather events. Ensures realistic and tangible action sequences.

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Wirework

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A stunt technique using wires to simulate leaping, flying, or enhanced motion. It gives characters superhuman abilities and dynamic movements in action sequences.

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Chase Scene

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A scene involving pursuit that maintains high tension throughout. Requires careful choreography and precise blocking to be both exciting and believable.

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