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Directing Action and Choreography
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Fight Choreography
The art of creating and designing fight sequences that are safe, convincing, and engaging for viewers. Often involves martial arts experts or stunt coordinators.
Blocking the Scene
The process of planning the positions and movements of actors and cameras. In action scenes, this ensures clarity and coherence for the audience.
Dutch Angle
A camera angle where the horizon line is tilted to one side. Creates a sense of disorientation and unease, often used in action scenes with psychological tension.
360-degree Shot
A camera move that circles around the subject. In action scenes, it creates a dynamic and immersive effect, showing the action from every angle.
The 30-Degree Rule
A cinematography rule stating that the camera should move at least 30 degrees between shots of the same subject to ensure a visible difference and avoid jump cuts.
Slow Motion
A cinematic technique where time appears to be slowed down. It is used in action scenes to emphasize a moment, draw attention to detail, or heighten emotional impact.
Insert Shot
A close-up shot of a detail within a scene. In action sequences, it's used to draw attention to specific elements like a weapon, a hand gesture, or an expression.
Cross-cutting
An editing technique where two or more scenes are intercut to establish simultaneous actions or parallel narratives. Increases tension and pacing in action scenes.
CGI and Special Effects
The use of computer-generated imagery and effects to create or enhance action scenes that would be impossible, dangerous, or too expensive to shoot live.
Aerial Shots
Shots taken from above, using cranes, drones, or helicopters. They provide a grand and expansive view of action scenes, highlighting the scope and geography.
Montage Sequence
A technique that condenses time, space, and information through a series of short shots edited into a sequence to convey progress over time or buildup to action.
High-speed Photography
A technique used to capture extremely fast actions by filming at a higher frame rate. In post-production, it can make fast action viewable in slow motion without blur.
The 180-degree Rule
A guideline for camera placement to maintain spatial consistency. It keeps all camera angles on one side of an imaginary line, preventing disorienting the audience during action.
Continuity Editing
The process of combining shots to create a logical, consistent, and smooth sequence. It ensures that action scenes are easy to follow and maintain a sense of space and time.
Stunt Double
A professional trained to perform stunts that are too dangerous or difficult for actors. Ensures safety while providing convincing action.
Handheld Camera
The technique of holding the camera by hand to create an unsteady, documentary feel. Adds intensity and realism to action sequences.
Master Shot
A continuous, uninterrupted shot that captures the entire action or scene. It acts as a reference for coverage and is used to establish the setting and participants in action.
Practical Effects
Physical effects created on-set without CGI, like explosions, squibs, or weather events. Ensures realistic and tangible action sequences.
Wirework
A stunt technique using wires to simulate leaping, flying, or enhanced motion. It gives characters superhuman abilities and dynamic movements in action sequences.
Chase Scene
A scene involving pursuit that maintains high tension throughout. Requires careful choreography and precise blocking to be both exciting and believable.
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