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Film Sound and Music for Directors
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Mickey Mousing
Synchronizing music with the actions on screen, reminiscent of old cartoons, which can be used for comedic effect or to emphasize movement.
Diegetic Sound
Sound that originates from within the film's world, such as dialogue between characters or sounds from objects in the scene, which enhances realism and helps audience immerse in the film's environment.
ADR (Automated Dialogue Replacement)
The process of re-recording dialogue in post-production to improve audio quality or reflect script changes, ensuring clarity and consistency.
L-Cut
An editing technique where the audio from the following scene starts before the cut, which can smooth transitions and keep the audience engaged with the narrative.
Leitmotif
A recurring musical theme associated with a particular person, place, or idea, which helps to reinforce narrative elements and character identification.
Wall-to-Wall Music
The use of continuous music throughout most of a film to create a dense emotional undercurrent and enhance dramatic effect, although it can overwhelm subtler sound elements if overused.
Sound Perspective
The technique that mimics how a person hears sounds differently depending on the distance and location of the source, used to add depth and reality to films.
Score
Original music composed specifically for a film to support its mood and themes, often performed by orchestras or synthesizers, which can become a motif associated with characters or ideas.
Foley
Custom-made sound effects added to films in post-production to enhance the auditory experience, often for footsteps, rustling clothes, or prop handling, which grounds the visuals in reality.
Sound Bridge
A tool in editing where sound from an upcoming scene plays before the visual transition, or sound from the current scene lingers into the next, to provide continuity or contrast.
Temp Track
Temporary music tracks used during editing before the final score is composed, which can influence the pace and the mood of the film but may affect the composer's creativity.
Ambient Sound
Background sound present in a scene, like wind, water, or city noises, which creates a believable setting and subconsciously informs the viewer about the environment.
Non-Diegetic Sound
Sound that does not come from the film's world, like orchestral scores or narrator's commentary, used to build atmosphere and manipulate the audience's emotional response.
Asynchronous Sound
Sound that is not matched with the visual component on screen, often used for artistic effect to create disorientation or distance.
Motif
A repeated sound or musical element in a film that signifies a particular character, situation, or thematic idea, contributing to the structure and unity of the score.
Montage Sequence
A series of shots edited into a sequence to condense time and information, often accompanied by a matching soundtrack to underscore the progression and emotional impact.
Soundtrack
Collection of all the music used in a film, including scores and licensed songs, which guides the viewer's emotional response and can be key to a film's identity.
J-Cut
An editing technique where the audio from the current scene continues over into the next scene before the visual transition occurs to help the flow of the storyline.
Room Tone
The subtle, ambient noise recorded in a location where a scene is shot, used to maintain sound continuity and prevent unnaturally quiet spaces when editing.
Synchronous Sound
Sound that is matched with the appropriate image on screen, like a character playing piano, which can create a sense of coherence in the film's world.
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