Logo
Pattern

Discover published sets by community

Explore tens of thousands of sets crafted by our community.

Ergonomic Principles

25

Flashcards

0/25

Still learning
StarStarStarStar

Adjustability

StarStarStarStar

Adjustability refers to the capacity of an ergonomic product or workstation to adapt to the dimensions and preferences of the user to optimize comfort and productivity.

StarStarStarStar

Neutral Posture

StarStarStarStar

A neutral posture is a comfortable working posture in which your joints are naturally aligned, helping to reduce the risk of stress and injury.

StarStarStarStar

Repetition

StarStarStarStar

Repetition refers to the number of times a person performs the same movement or sequence of movements over a period, which can potentially lead to fatigue and musculoskeletal disorders.

StarStarStarStar

Workstation Layout

StarStarStarStar

Workstation layout involves organizing and designing the work environment to allow for efficiency of workflow and reduction of unnecessary motion.

StarStarStarStar

Force

StarStarStarStar

Force refers to the physical effort required to perform a task or to control equipment or tools, and minimizing excessive force can help prevent injuries.

StarStarStarStar

Task Rotation

StarStarStarStar

Task rotation is a strategy used to reduce worker fatigue and exposure to repetitive tasks by periodically switching between different tasks.

StarStarStarStar

Visual Ergonomics

StarStarStarStar

Visual ergonomics is concerned with lighting and how it affects the visual performance and comfort of the workstation user, aiming to prevent eye strain and fatigue.

StarStarStarStar

Cognitive Workload

StarStarStarStar

Cognitive workload is the level of mental effort required to perform a task, which can be optimized to prevent errors and enhance performance.

StarStarStarStar

Anthropometry

StarStarStarStar

Anthropometry refers to the measurement of the size, shape, and proportions of the human body, used to design ergonomic products that accommodate a wide range of users.

StarStarStarStar

Environmental Factors

StarStarStarStar

Environmental factors include all aspects of the physical surroundings such as temperature, humidity, and noise, which can significantly impact comfort and performance.

StarStarStarStar

Feedback

StarStarStarStar

In ergonomics, feedback refers to the information returned to the user about the action they have taken, which is important for correction and learning.

StarStarStarStar

Material Handling

StarStarStarStar

Material handling in ergonomics concerns the safe and efficient movement, protection, storage, and control of materials throughout manufacturing, warehousing, distribution, consumption, and disposal.

StarStarStarStar

Sit-Stand Workstations

StarStarStarStar

Sit-stand workstations are designed to allow the user to alternate between sitting and standing positions, which can reduce the risks associated with prolonged sitting.

StarStarStarStar

Biomechanics

StarStarStarStar

Biomechanics is the study of the mechanical laws relating to the movement or structure of living organisms, applied in ergonomics to understand how body movements can be optimized to prevent injury.

StarStarStarStar

Ease of Use

StarStarStarStar

Ease of use refers to the simplicity and intuitiveness of the design of a tool, machine, or process, enabling users to perform tasks efficiently and safely with minimal training.

StarStarStarStar

Accessibility

StarStarStarStar

Accessibility in ergonomics refers to the design of products, devices, services, or environments for people who experience disabilities, ensuring equal usage for all.

StarStarStarStar

Work Rest Cycles

StarStarStarStar

Work rest cycles involve designing a workflow that includes breaks and recovery periods to prevent fatigue and musculoskeletal stress.

StarStarStarStar

Control Display Units (CDUs)

StarStarStarStar

Control display units refer to the combination of the control (input device) and display (output device), designed ergonomically to optimize the interaction between human and machine.

StarStarStarStar

Usability Testing

StarStarStarStar

Usability testing is a method used to evaluate a product or system by testing it with representative users, often to improve the product’s ergonomic design.

StarStarStarStar

Personal Protective Equipment (PPE)

StarStarStarStar

PPE refers to protective clothing, helmets, goggles, or other gear designed to protect the wearer's body from injury or infection and can be optimized for ergonomics.

StarStarStarStar

Haptic Feedback

StarStarStarStar

Haptic feedback is tactile feedback technology which recreates the sense of touch by applying forces, vibrations, or motions to the user, enhancing user interface experiences.

StarStarStarStar

Human-Machine Interface (HMI)

StarStarStarStar

HMI refers to the point of interaction between the human user and the machine or system, aimed at effective operation and control.

StarStarStarStar

Circadian Rhythms

StarStarStarStar

Circadian rhythms are the natural, internal processes that regulate the sleep-wake cycle and repeat roughly every 24 hours, considered in ergonomic design to align with workers’ productivity and health.

StarStarStarStar

Redundancy

StarStarStarStar

In ergonomics, redundancy refers to the design principle where multiple elements perform the same function to prevent errors and enhance reliability.

StarStarStarStar

Error Management

StarStarStarStar

Error management involves designing ergonomic systems that are forgiving of user error, allowing for easy recovery and prevention of further mistakes.

Know
0
Still learning
Click to flip
Know
0
Logo

© Hypatia.Tech. 2024 All rights reserved.