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Animation Techniques in Design

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Cel Animation

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A traditional animation technique where each frame is hand-drawn on a transparent sheet (celluloid). It was used extensively in classic cartoons and feature films before the rise of digital animation.

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Squash and Stretch

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A fundamental principle of animation that gives the illusion of weight and volume to characters and objects as they move. It's used to add a sense of elasticity, often for comedic effect.

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Onion Skinning

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An animation process that allows the animator to see several frames at once. This technique helps to understand the movement from one frame to the next.

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Rotoscoping

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An animation technique where animators trace over footage, frame by frame, for use in live-action and animated films. Originally created as a means of reproducing realistic motion.

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Keyframe Animation

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The use of keyframes to define the start and end points of any smooth transition. The interpolations between these key points are automatically calculated by the animation software.

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Stop Motion

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A cinematographic technique where the camera is repeatedly stopped and started to give the impression of moving objects. Often used in clay animation films and commercials.

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Morphing

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A special effect in animations that changes (or morphs) one image or shape into another through a seamless transition. Used in various motion pictures and animations.

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Layered Animation

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An animation technique where different elements are separated onto individual layers. This allows animators to move and manipulate elements independently, making the process more efficient.

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Motion Graphics

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Graphics that use video and/or animation technology to create the illusion of motion or rotation. Commonly used for commercials, title sequences, explaining concepts, and more.

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3D Modeling

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The process of developing a mathematical representation of any three-dimensional surface of an object via specialized software. Used in video games, films, and virtual reality.

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Tweening

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Short for 'in-betweening'. The process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Common in digital animations.

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Ray Tracing

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A rendering technique for generating an image by tracing the path of light as pixels in an image plane. It enhances visual effects in terms of shadows, reflections, and refraction.

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Motion Capture

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A technique used in animation to record actions of human actors, and then use that information to animate digital character models in 2D or 3D computer animation.

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Frame Rate

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Refers to the frequency (rate) at which consecutive images (frames) are captured or displayed in animation and film. Common frame rates include 24, 30, or 60 frames per second (fps).

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Easing

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An animation principle that describes the speed at which an animation progresses. Elements can start slowly, speed up, and then slow down again to create a more natural movement.

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