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360-Degree Video Production

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Bitrate

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The amount of data processed in a given amount of time in a video, higher bitrates generally result in better video quality but require more storage.

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HMD (Head-Mounted Display)

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A display device worn on the head with a screen in front of the eyes for viewing 360-degree videos or virtual reality applications.

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Equirectangular Projection

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A type of mapping that unwraps the 360-degree view onto a flat rectangle, used as the standard format for editing and playback of 360 videos.

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Fisheye Lens

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An ultra wide-angle lens that produces a wide panoramic or hemispherical image, often used in 360-degree cameras.

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Monoscopic Video

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360-degree video that displays the same image to both eyes, lacking depth perception compared to stereoscopic video.

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Stereoscopic Video

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360-degree video that provides different perspectives for each eye, creating a sense of depth and a more realistic experience.

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Frame Rate

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The frequency at which consecutive images called frames appear on a display, measured in frames per second (fps), important for the smoothness of 360-degree video playback.

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Post-Production

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The phase of video production occurring after filming, where the footage is edited, stitched and enhanced to create the final 360-degree video.

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360-Degree Camera

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A camera with lenses pointing in multiple directions to capture a full spherical view of the surrounding area.

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Field of View (FoV)

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The extent of the observable world visible at any given moment, for 360-degree video, it's ideally spherical or close to it.

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Hotspot

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An interactive element within a 360-degree video that allows viewers to interact or navigate to different scenes or information.

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Stitching

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The process of combining multiple images from different camera lenses to create a single, seamless spherical image.

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Gimbal

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A pivoted support that allows the rotation of an object (such as a camera) about a single axis, used to stabilize 360-degree cameras.

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Head Tracking

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A feature of VR headsets that detects and responds to the movements of the user's head, changing the view in the 360-degree video accordingly.

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Spatial Audio

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Audio captured or designed to correspond with the viewer's perspective and movements within a 360-degree video.

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Resolution

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The number of pixels contained on a display screen, with higher resolutions providing a more detailed 360-degree video image.

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Live Streaming

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The process of broadcasting real-time, live video footage or video feed over the internet, which can include 360-degree video streams.

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Overcapture

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A technique where a video is shot using a 360-degree camera, and then a standard flat video is extracted from the spherical footage in post-production.

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VR Headset

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A head-mounted device that immerses the viewer in a virtual reality or 360-degree video environment.

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Panoramic Photography

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A technique of photography that captures images with an elongated field of view, commonly used as the foundation for 360-degree video.

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