Explore tens of thousands of sets crafted by our community.
Virtual Reality Video Production
20
Flashcards
0/20
Latency
Latency in VR video production is the delay between a user's action and the corresponding visual change in the virtual environment. Low latency is significant to maintain the illusion of immediacy in VR, which is critical for a convincing and comfortable experience.
Moiré Effect
The Moiré Effect occurs when a fine pattern in the scene interferes with a similar pattern in the HMD's display, creating a third, often undesired, pattern. This is significant in VR video production as it can reduce visual quality and user experience.
VR Rendering
VR Rendering is the process of generating interactive 3D graphics in real-time for a VR environment. The significance lies in the fact that it has to be performed at high speeds and with consistent quality to maintain immersion and prevent discomfort.
Foveated Rendering
Foveated Rendering is a process that reduces the rendering workload by focusing on the sharpness of graphics where the user's gaze is directed. It is significant for reducing processing power requirements and improving performance in VR.
FPS
Frames Per Second (FPS) in VR video production refers to the number of frames that are displayed each second in a VR video. Higher FPS can contribute to a smoother and more lifelike experience, which is crucial for preventing motion sickness in VR.
Interpupillary Distance (IPD)
Interpupillary Distance (IPD) refers to the distance between the centers of the pupils of the eyes. In VR, adjusting the IPD correctly is significant for maintaining visual comfort and ensuring that the user perceives the scale of the virtual environment accurately.
FOV
Field of View (FOV) in VR is the extent of the observable environment at any given moment. A wider FOV is significant for a more immersive experience, as it is closer to the human natural field of view.
Eye Tracking
Eye Tracking in VR refers to the technology that follows the direction and focus of the user's eyes within the virtual environment. Its significance is in enabling more natural interaction and interface navigation, and optimizing rendering techniques like foveated rendering.
Spatial Audio
Spatial Audio in VR refers to sound that comes from different directions and distances in a 3D space. It is significant in VR for creating a realistic and immersive audio environment that complements the visual experience.
Presence
Presence in VR refers to the feeling of being physically present in a non-physical world. The concept is significant in evaluating the effectiveness of a VR experience in terms of immersiveness and user engagement.
HMD
Head-Mounted Display (HMD) refers to a wearable device, similar to a helmet or goggles, which immerses the user in a virtual environment by displaying visuals and often including audio as well. Its significance lies in providing a personal, immersive experience.
Motion Capture (MoCap)
Motion Capture (MoCap) in VR is the process of recording the movement of objects or people to animate digital character models in VR environments. This is significant for creating realistic animations and interactions within a VR experience.
Binocular Disparity
Binocular Disparity is the difference in images between the two eyes, which is a key factor in creating a sense of depth in VR. This is significant for achieving stereoscopic 3D visuals, making the virtual experience more convincing.
Chromatic Aberration
Chromatic Aberration is a common optical issue in VR headsets where colors fringes appear around objects due to the dispersion of light through lenses. It is significant because it can cause discomfort and impact the visual fidelity of the virtual environment.
Six Degrees of Freedom (6DoF)
Six Degrees of Freedom (6DoF) refers to the ability of a VR system to track user movement in three-dimensional space, including forward/backward, up/down, left/right, roll, pitch, and yaw movements. This is significant for a fully immersive and interactive VR experience.
Volumetric Video
Volumetric Video is a technique that captures three-dimensional spaces, allowing users to move around within a video scene. It is significant for offering an interactive and more lifelike VR experience.
Asynchronous Timewarp (ATW)
Asynchronous Timewarp (ATW) is a technique used to reduce motion sickness by compensating for missed frames in VR video. ATW is significant because it helps maintain smooth motion and user comfort even when the system cannot maintain the target frame rate.
Head Tracking
Head Tracking is the technology that monitors the user's head movements and adjusts the VR display accordingly. It is significant for creating a responsive and immersive virtual reality experience, keeping the environment stable relative to the user's perspective.
360 Video
360 Video is a video format that captures a 360-degree field view in the horizontal plane, allowing the viewer to look around in all directions from a fixed point. It is significant for creating immersive experiences and virtual tours.
Screen Door Effect
The Screen Door Effect is a visual artifact in VR headsets caused by visible gaps between pixels, resembling the mesh of a screen door. It is significant because it can diminish the visual quality and immersion of VR experiences.
© Hypatia.Tech. 2024 All rights reserved.