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Basic Sound Design

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Room Tone

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Room tone is the natural sound of a location recorded without any intentional sound from the cast or crew. It is used to maintain audio continuity and fill in gaps during editing.

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Frequency

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Frequency is the rate at which a sound wave vibrates, measured in Hertz (Hz). It determines the pitch of a sound. In sound design, different frequencies can be boosted or cut to modify tones.

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Diegetic Sound

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Diegetic sound is sound that originates from sources within the film's world, such as characters talking or doors slamming. It contributes to the film’s realism.

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Mix

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Mixing is the process of combining multiple audio tracks into a single sound. In video production, the sound mix balances dialogue, music, and effects to create the final audio track for a scene.

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Noise Reduction

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Noise reduction is the process of removing unwanted background noise from audio recordings. Sound designers use various techniques to clean up signals for a clearer sound.

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Sound Effects (SFX)

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Sound effects are artificial sounds added to video to enhance the storytelling or create an impression of reality. They range from simple noises to complex audio mixtures.

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Reverb

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Reverb is the effect of sound waves reflecting off surfaces and blending together, causing a persistence of sound after the source has stopped. In video production, reverb can simulate various environments.

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Soundstage

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The soundstage is a term used to describe the perceived spatial locations of sound sources in stereo and surround sound mixes. A wide soundstage can give the impression of an expansive audio environment.

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Direct Sound

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Direct sound is the sound captured directly from the source without any reflections. In video production, capturing clear direct sound is crucial, especially for dialogue.

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Equalization (EQ)

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Equalization involves adjusting the balance of frequency components in an audio signal. Sound designers use EQ to shape the tone of sounds and ensure clarity in the mix.

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Foley

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Foley is the reproduction of everyday sound effects added to video in post-production. It is used to enhance the realism of scenes and is performed by Foley artists.

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Boom Mic

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A boom mic is a microphone attached to a boom pole, used to capture audio from performers while remaining out of the camera’s shot. It allows for flexible placement near the action.

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Delay

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Delay is an audio effect that repeats a sound after a set period of time. It can be used creatively in sound design to add depth or rhythmic elements to audio tracks.

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ADR (Automated Dialogue Replacement)

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ADR is the process of re-recording dialogue in a studio to improve audio quality or reflect dialogue changes. It's often used when the original on-set audio is unusable.

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Amplitude

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Amplitude refers to the loudness or volume level of a sound wave. In video production, adjusting amplitude is critical for achieving the right balance between dialogue, music, and sound effects.

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Non-Diegetic Sound

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Non-diegetic sound is sound that does not originate from the world of the film, such as background music or a narrator's voice. It is used to inform and manipulate the viewer's emotional response.

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Timbre

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Timbre is the quality or color of a sound that distinguishes it from other sounds with the same pitch and loudness. Sound designers use timbre to create unique sounds for characters and environments.

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Dynamic Range

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The dynamic range is the difference between the quietest and loudest parts of an audio signal. In video production, compressors are used to reduce dynamic range for a more consistent sound level.

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Ambience

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Ambience refers to the background sounds that define the setting of a scene. Sound designers use ambient sounds to create a sense of place and mood.

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Lavalier Mic

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A lavalier mic is a small microphone that can be discreetly attached to clothing. It is frequently used in video production to capture dialogue clearly without the mic being visible on screen.

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