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User Interface Design Terms
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Responsive Design
Responsive Design is an approach to web design that makes web pages render well on a variety of devices and window or screen sizes by using flexible grids, layouts and images.
Accessibility
Accessibility in UI design means ensuring that products and services are usable by people with various disabilities, often by complying with standards like the Web Content Accessibility Guidelines (WCAG).
Heuristic Evaluation
Heuristic Evaluation is a usability inspection method for computer software that helps to identify usability problems in the user interface design.
Fitts's Law
Fitts's Law is a predictive model of human movement, stating that the time required to move to a target area is a function of the ratio between the distance to the target and the width of the target.
Usability
Usability is the ease with which users can effectively and efficiently achieve their goals using a user interface.
Affordance
Affordance refers to the design aspect of an object that suggests how it should be used, providing cues to its operation and function.
Information Architecture
Information Architecture is the organization and structuring of content and information in a clear and logical way, to help users find information and complete tasks.
Human Interface Guidelines
Human Interface Guidelines are documents or manuals that provide specific recommendations for software design to create a consistent and intuitive user interface.
Touch Target
Touch Target refers to the area of an interface element that responds to touch interactions from the user, which should be large enough to interact with comfortably.
User Experience (UX)
User Experience encompasses all aspects of the end-user’s interaction with the company, its services, and its products, focusing on designing products that provide meaningful and relevant experiences.
Breadcrumb
Breadcrumb is a navigational aid in user interfaces that shows users their current location within a hierarchy of pages or functions and provides a path back to each ancestor page the user navigated through.
Modal Window
A Modal Window is a graphical control element that disables the main window but keeps it visible, requiring users to interact with the modal window before returning to the parent application.
Call to Action (CTA)
A Call to Action is a prompt on a website or app that encourages users to take some specified action, typically presented in the form of a button or link.
Wireframe
A Wireframe is a simplified outline of a webpage or application that serves as a blueprint for the layout and functionality of the user interface.
Flat Design
Flat Design is a minimalistic design approach that emphasizes usability. It features clean, open space, crisp edges, bright colors, and two-dimensional illustrations.
Skeuomorphism
Skeuomorphism is a design concept of making items represented resemble their real-world counterparts, often used to make new designs look familiar to users.
Hick’s Law
Hick’s Law posits that the time it takes for a person to make a decision increases logarithmically with the number and complexity of choices.
Above the Fold
Above the Fold refers to the portion of a web page that is visible in a browser window when the page first loads, before the user scrolls.
Prototyping
Prototyping in UI/UX design is the process of creating an early model of a product to test concepts and functionalities, paving the way for the development of a fully-functioning system.
User-Centered Design (UCD)
User-Centered Design is an iterative design process that focuses on the users and their needs in each phase of the design process.
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