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Improv Techniques
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Yes, And
Agree with what's been presented ("Yes") and then add new information ("And"). This technique builds scenes collaboratively.
CROW
An acronym reminding performers to cover the Character, Relationship, Objective, and Where at the start of an improv scene for a solid foundation.
Heightening
Taking what was previously established and increasing its intensity or stakes to enhance the scene's engagement.
Space Work
Pantomiming the use of objects or interaction with the imaginary environment to make the scene more believable.
Status Transactions
Changing the power dynamics between characters to create conflict, interest, or comedic effect within the scene.
Endowment
Assigning attributes, characteristics, or emotions to another player in a scene to define their character or relationship.
Mirroring
Copying the physical or emotional behavior of another player to show agreement or build rapport between the characters.
Gibberish
Using nonsensical language to convey emotion or action, demonstrating that communication isn't solely verbal.
Beat Change
A shift in the rhythm or tone of a scene, often leading to a new direction or revealing character development.
Explore and Heighten
Finding interesting moments or ideas within a scene and expanding upon them to advance the narrative or humor.
Making Offers
Presenting new ideas, actions, or character details in the scene for others to respond to and build upon.
Accepting Offers
Receiving and integrating ideas presented by others to maintain the flow of the scene and create coherence.
Transformation
Using physical movement or narrative details to transition one object or idea into another within a scene.
Tag-Out
A technique where one player physically taps another to replace them, often leading to a new character or scene dynamic.
Split Focus
Maintaining awareness between two or more events or characters in separate locations within a scene.
Blocking
Negating or rejecting offers made by fellow players, which often stalls scene progression and is discouraged in improv.
Group Mind
The phenomenon where an improv group acts as one entity, often leading to more cohesive and intuitive scenes.
Emotional Memory
Using personal memories to elicit genuine emotional reactions and enhance character authenticity in a scene.
Object Work
Similar to space work but focuses on the detailed handling of imaginary objects to enhance realism and engagement.
Walk-On
A technique where a performer enters a scene briefly, often to add information, humor, or a new dynamic.
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