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Improv Techniques
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Flashcards
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Heightening
Taking what was previously established and increasing its intensity or stakes to enhance the scene's engagement.
Accepting Offers
Receiving and integrating ideas presented by others to maintain the flow of the scene and create coherence.
Walk-On
A technique where a performer enters a scene briefly, often to add information, humor, or a new dynamic.
Transformation
Using physical movement or narrative details to transition one object or idea into another within a scene.
Beat Change
A shift in the rhythm or tone of a scene, often leading to a new direction or revealing character development.
Emotional Memory
Using personal memories to elicit genuine emotional reactions and enhance character authenticity in a scene.
Explore and Heighten
Finding interesting moments or ideas within a scene and expanding upon them to advance the narrative or humor.
Space Work
Pantomiming the use of objects or interaction with the imaginary environment to make the scene more believable.
Object Work
Similar to space work but focuses on the detailed handling of imaginary objects to enhance realism and engagement.
Blocking
Negating or rejecting offers made by fellow players, which often stalls scene progression and is discouraged in improv.
Status Transactions
Changing the power dynamics between characters to create conflict, interest, or comedic effect within the scene.
Yes, And
Agree with what's been presented ("Yes") and then add new information ("And"). This technique builds scenes collaboratively.
Gibberish
Using nonsensical language to convey emotion or action, demonstrating that communication isn't solely verbal.
Making Offers
Presenting new ideas, actions, or character details in the scene for others to respond to and build upon.
Split Focus
Maintaining awareness between two or more events or characters in separate locations within a scene.
Endowment
Assigning attributes, characteristics, or emotions to another player in a scene to define their character or relationship.
Group Mind
The phenomenon where an improv group acts as one entity, often leading to more cohesive and intuitive scenes.
CROW
An acronym reminding performers to cover the Character, Relationship, Objective, and Where at the start of an improv scene for a solid foundation.
Mirroring
Copying the physical or emotional behavior of another player to show agreement or build rapport between the characters.
Tag-Out
A technique where one player physically taps another to replace them, often leading to a new character or scene dynamic.
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