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Improv Techniques

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Heightening

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Taking what was previously established and increasing its intensity or stakes to enhance the scene's engagement.

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Accepting Offers

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Receiving and integrating ideas presented by others to maintain the flow of the scene and create coherence.

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Walk-On

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A technique where a performer enters a scene briefly, often to add information, humor, or a new dynamic.

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Transformation

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Using physical movement or narrative details to transition one object or idea into another within a scene.

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Beat Change

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A shift in the rhythm or tone of a scene, often leading to a new direction or revealing character development.

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Emotional Memory

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Using personal memories to elicit genuine emotional reactions and enhance character authenticity in a scene.

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Explore and Heighten

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Finding interesting moments or ideas within a scene and expanding upon them to advance the narrative or humor.

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Space Work

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Pantomiming the use of objects or interaction with the imaginary environment to make the scene more believable.

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Object Work

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Similar to space work but focuses on the detailed handling of imaginary objects to enhance realism and engagement.

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Blocking

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Negating or rejecting offers made by fellow players, which often stalls scene progression and is discouraged in improv.

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Status Transactions

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Changing the power dynamics between characters to create conflict, interest, or comedic effect within the scene.

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Yes, And

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Agree with what's been presented ("Yes") and then add new information ("And"). This technique builds scenes collaboratively.

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Gibberish

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Using nonsensical language to convey emotion or action, demonstrating that communication isn't solely verbal.

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Making Offers

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Presenting new ideas, actions, or character details in the scene for others to respond to and build upon.

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Split Focus

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Maintaining awareness between two or more events or characters in separate locations within a scene.

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Endowment

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Assigning attributes, characteristics, or emotions to another player in a scene to define their character or relationship.

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Group Mind

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The phenomenon where an improv group acts as one entity, often leading to more cohesive and intuitive scenes.

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CROW

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An acronym reminding performers to cover the Character, Relationship, Objective, and Where at the start of an improv scene for a solid foundation.

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Mirroring

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Copying the physical or emotional behavior of another player to show agreement or build rapport between the characters.

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Tag-Out

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A technique where one player physically taps another to replace them, often leading to a new character or scene dynamic.

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