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Improv Warm-Up Games

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Yes And

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Partners build a scene by affirming ('yes') and adding new information ('and') to each statement made, fostering acceptance and collaboration.

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Object Transformation

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A player presents an object and uses it as if it were something else, and other players guess what the new object is supposed to be.

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Mind Meld

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Two players count to three and then say a word simultaneously. They continue this pattern, trying to say the same word without prior planning.

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Alphabet Scene

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Players perform a scene where each new line starts with the subsequent letter of the alphabet, beginning with a letter chosen at random.

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Status Shuffle

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Players walk around the room and adopt different status characteristics when a leader calls out 'high' or 'low' status, embodying the corresponding physicality and behavior.

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Hitchhiker

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Four players start a scene in a car, and when a 'hitchhiker' enters with a distinct characteristic, everyone in the car adopts that trait.

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Zip Zap Zop

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Players stand in a circle and pass energy with eye contact and sharp, clear phrases: 'zip', 'zap', and 'zop'.

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Emotional Orchestra

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Each player is assigned an emotion. When the conductor points to them, they express that emotion vocally, creating an emotional symphony.

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Sound Ball

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Players pass a 'ball' of energy around the circle with a unique sound. Receivers mimic the sound before passing it on.

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Count to 20

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Players in a group try to count to 20 out loud, one number at a time. If two players speak simultaneously, they start over.

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Expert Interview

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One player is the 'expert' on an improvised topic, and another player interviews them. The expert must convincingly make up information on the spot.

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Freeze Tag

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Two players start an improvised scene. At any moment, an outside player can yell 'freeze', take the position of one of the characters, and start a new scene.

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What Are You Doing?

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Players ask each other 'What are you doing?' and respond with an action unrelated to what they are actually doing, prompting the other player to act it out.

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Conducted Story

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A conductor points to players in a circle to narrate a story, with players adding on where the last one left off. The conductor can change narrators at any time.

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Space Jump

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One player starts a solo scene. As new players 'jump' in, the number of characters and complexity grows. The original player then leaves, and the process reverses until the last person is solo again.

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One-Word Story

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Players tell a story one word at a time, each person adding only one word when it's their turn.

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Park Bench of Truth

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Players sit on a 'bench' and reveal truths or confessions as their character, with the aim of making the other player react or laugh.

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Gibberish Conversation

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Two players have a conversation using gibberish only while conveying emotion and intention through tone and body language.

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Party Quirks

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One player hosts a party while others are assigned specific quirks or characters. The host must guess the quirks as they interact with the guests.

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Blind Leading

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In pairs, one player is blindfolded and guided through an obstacle course by their partner using only verbal instructions, fostering trust and communication.

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