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The Principles of Comedy

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Yes, And

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The 'Yes, And' rule is foundational to improv, prompting performers to accept what another performer has presented ('yes') and then add to it ('and'). It fosters collaborative environment and propels scenes forward.

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Rule of Threes

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The Rule of Threes is a comedic principle that suggests that jokes or concepts are funnier when presented in a trio. In improv, this can be used to establish a pattern and then subvert expectations with the third element.

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Comedic Juxtaposition

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Comedic Juxtaposition involves placing contrasting elements together for humorous effect. In improv, this could be contrasting personalities, situations, or themes.

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Specificity

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Being specific makes the comedy more relatable and engaging. In improv, detailed descriptions and actions can enhance scenes and make the humor resonate more with the audience.

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The K Rule

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The K Rule suggests that words with the hard 'k' sound (like 'cucumber') are inherently funnier. In improv, using these sounds can inexplicably increase the humor of dialogue.

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Status Transactions

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Status Transactions refer to the shifts in dominance between characters, which can create comedic tension. Improv actors can play with status to create humor and dynamic interactions.

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Comedic Timing

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Comedic Timing is the delivery of lines or actions at just the right moment. In improv, good timing is crucial for maximizing the humor of a line or action.

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Create A World

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Creating a world is about establishing a believable and compelling setting for the scene. In improv, this helps the audience invest in the characters and situations, making the comedy more impactful.

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Callback

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A callback is when a comedian refers back to a joke or situation from earlier in the performance. In improv, callbacks can be a powerful tool to create recurring themes and elicit laughter through recognition.

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Playing To The Top Of Your Intelligence

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This principle encourages performers to react in a way that is true to their character, rather than going for the cheap laugh. It adds authenticity and can make scenes more relatable and humorous.

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Commitment To Character

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Commitment To Character means fully embodying the character one is playing, regardless of how absurd or mundane they are. This authenticity can make even the most ridiculous scenes seem believable and funnier.

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Heightening

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Heightening involves taking a simple idea and making it more extreme or complicated. In improv, this is done to escalate the humor and stakes of a scene.

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Breaking the Fourth Wall

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Breaking the fourth wall involves acknowledging the audience or the fictitious nature of the performance. In improv, this can surprise the audience and create a shared moment of humor.

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Exaggeration

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Exaggeration is amplifying a characteristic, action, or situation to absurd levels. Improv performers use exaggeration to heighten humor and engage the audience.

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Misdirection

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Misdirection is leading the audience to expect one thing, then surprising them with another. In improv, this can create unexpected turns in the scene, generating laughter.

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Beat

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A 'beat' is a small pause for emphasis or comedic timing. In improv, taking a beat before responding or acting can create anticipation and enhance the comedy payoff.

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The Straight Man

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In comedy, 'The Straight Man' is the serious, reasonable character amidst ridiculous situations or characters, enhancing the humor through contrast. In improv, playing the straight man can anchor scenes and provide comedic foil.

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Overcome Obstacles

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Overcoming obstacles involves characters encountering and dealing with challenges, which can lead to humorous situations. In improv, obstacles can be used to showcase character reactions and ingenuity.

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The Funny Mirror

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The Funny Mirror concept involves reflecting reality but with a humorous distortion. In improv, this means creating characters or situations that have a basis in reality but are exaggerated for comedic effect.

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Game of the Scene

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The Game of the Scene refers to the underlying pattern or joke that the characters are unwittingly participating in. Recognizing and heightening this 'game' can drive the humor of the scene.

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