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Affordances in Design
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Perceived Affordance
Perceived affordance is what an individual believes they can do with a product based on tangible cues; in product design, this guides designers in making functions obvious to end-users.
Hidden Affordance
A hidden affordance indicates that an object's use is not readily apparent, requiring designers to provide extra cues or instructions to reveal usage to users.
Affordance
An affordance refers to the potential actions that the physical properties of an object allow users to perform, and its application in product design emphasizes creating intuitive and user-friendly interfaces.
Feedback
Feedback is the return information about the result of a process or action; effective feedback in product design is immediate and informative, helping the user understand if and how their action was successful.
Constraints
Constraints are design elements that limit the actions that can be taken by a user; in design, properly applied constraints prevent user error and guide users towards the correct use of a product.
False Affordance
A false affordance is a design element that suggests a functionality that does not exist; designers avoid these to reduce user frustration and improve usability.
Signifier
A signifier is an indicator that signals to a user how to use an affordance; in product design, effective use of signifiers can communicate how to interact with a device.
Mapping
Mapping refers to the relationship between controls and their effects; good mapping in design ensures that controls are placed in a way that is logical and easy for the user to understand.
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