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Design and Emotion
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Flashcards
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Trust
Trust is cultivated in design through the use of familiar symbols, quality materials, and by meeting user expectations for reliability.
Joy
Joy is used in design to create products that elicit happiness and user satisfaction, often through vibrant colors and playful forms.
Disgust
Designers typically avoid inducing disgust but may use it in critical design to challenge users' perceptions or for social commentary.
Contentment
Contentment can be encouraged through design by creating a sense of well-being and fulfillment, often found in products that promote relaxation or comfort.
Surprise
Surprise is employed in design to create memorable experiences, using unexpected features or novel interactions to engage users.
Fear
Fear can be leveraged in design to ensure safety by cautioning users through design choices that indicate potential risk or harm.
Anger
Anger is used sparingly in design, typically as a tool to create urgency or to signal danger and prompt users to take action.
Sadness
Sadness is generally avoided in design, but can be used purposefully in storytelling elements to create empathy or for memorial objects.
Sadness
Sadness is often used in user experience to create a sense of nostalgia or to engage users on a more emotional and empathetic level.
Anticipation
Design can build anticipation through staged releases, building up to a release or revealing features progressively, often seen in product launches.
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