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Sketching Techniques for Designers
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Thumbnail Sketching
Quick, small sketches that capture basic design concepts. Typically used in the early ideation stages of design to explore a wide range of ideas.
Contour Drawing
A technique where the artist sketches the outline of a subject, focusing on its edge and shape. It is used to train the designer's eye to observe and capture the essential details of an object.
Perspective Drawing
A technique used to depict spatial depth and dimension on a flat surface. Typically used for rendering realistic designs where the relationship and proportion of objects to their environment are critical.
Cross Hatching
A shading technique using intersecting sets of parallel lines to create texture and tone. Often used in areas where shadows and additional texture are needed.
Circulation Sketch
Illustrates the movement within a design, often using arrows or lines to show how a user would interact with the object. It helps designers consider the ergonomic and functional aspects of the product.
Section Drawing
A technical drawing technique that represents an object as if cut through a plane. This is used to show internal features and understand the object’s assembly or construction.
Chiaroscuro
An Italian term meaning 'light-dark', this technique uses strong contrasts between light and dark to give the illusion of volume in modeling three-dimensional objects and figures.
Squinting
A method used by designers and artists to simplify the subject they are observing by reducing the detail and visual noise. Helps in identifying the most important forms and lighting conditions.
Gestural Drawing
Captures the action, form, and pose of a subject in a loose and fluent way. This technique is typically used to convey movement and basic structure quickly in the design process.
Tone Mapping
The process of applying a range of tones to a sketch, from light to dark, to represent light’s impact on the subject. This is essential in depicting realistic material properties and lighting.
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