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Augmented Reality (AR) Technologies

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AR Smart Glasses

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Wearable devices that overlay digital information onto the user's field of vision, enhancing the real-world environment with virtual details. Common use cases include navigation, hands-free workflows, and accessibility.

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Marker-based AR

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Uses a camera to recognize visual markers or images, such as QR codes, to trigger the display of virtual content. It's often used in marketing, interactive books, and educational materials.

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Markerless AR

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Utilizes sensors, accelerometers, and gyroscopes to provide augmented reality experiences without the need for predetermined markers, suitable for applications like interior design and gaming.

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SLAM (Simultaneous Localization and Mapping)

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A complex algorithm used in AR to map an environment and track the movement of a device within it, enabling accurate placement of digital objects in a 3D space.

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AR SDKs (Software Development Kits)

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Tools that provide developers with libraries, sample code, and other resources to create AR applications. Popular SDKs include ARKit for iOS and ARCore for Android.

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Projection-based AR

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Projects artificial light onto real-world surfaces, allowing for interaction with physical objects that have digital overlays, used in entertainment and product visualization.

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Spatial Audio in AR

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3D or spatial sound that changes with the user's head movement, providing an immersive audio experience that complements the visual AR stimulus. Used in gaming and virtual tours.

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Hand Tracking and Gesture Control

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Allows users to interact with AR environments using natural hand movements and gestures, providing a more intuitive and seamless experience in gaming and simulations.

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360-degree Video in AR

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Incorporates immersive videos where every direction is recorded at the same time, shot using an omnidirectional camera, often used in virtual travel and real estate.

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AR Cloud

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A persistent, shared, and spatial computing layer that exists on top of the real world, enabling multiplayer AR experiences and consistent object placement over time.

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