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Major Psychological Experiments
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The Stanford Prison Experiment
Purpose: To investigate the psychological effects of perceived power, focusing on the struggle between prisoners and prison officers. Findings: Both prisoners and guards quickly embraced their roles, leading to unethical behavior from the guards and extreme stress and emotional distress for the prisoners.
The Marshmallow Test
Purpose: To study delayed gratification and how it relates to future success. Findings: Children who were able to delay gratification achieved better life outcomes, as measured by SAT scores, educational attainment, body mass index, and other life measures.
The Little Albert Experiment
Purpose: To investigate classical conditioning in humans, specifically whether fear can be conditioned. Findings: Little Albert developed a fear of white rats, and the fear generalized to similar objects, after a loud noise was paired with the appearance of a white rat.
The False Consensus Experiment
Purpose: To determine if people overestimate the extent to which their beliefs, opinions, preferences, values, and habits are normal and typical of those of others. Findings: People tend to overestimate the popularity of their own beliefs and preferences.
The Blue Eye/Brown Eye Experiment
Purpose: To teach students about discrimination and prejudice. Findings: When favored by the teacher, the 'superior' group performed better academically and became mean-spirited, while the 'inferior' group's performance suffered along with their self-esteem.
The Asch Conformity Experiments
Purpose: To study the extent to which social pressure from a majority group could affect a person to conform. Findings: A significant number of participants conformed to the majority view, even when the majority was obviously wrong.
The Milgram Experiment
Purpose: To measure the willingness of study participants to obey an authority figure who instructs them to perform acts conflicting with their personal conscience. Findings: A large number of participants were willing to obey authority figures even when it meant inflicting pain on another person.
The Visual Cliff Experiment
Purpose: To investigate depth perception in human and animal species. Findings: Even young animals and infants with little crawling experience perceive depth and are reluctant to cross the visual cliff, indicating that depth perception is at least partly innate.
The Hawthorne Effect Experiment
Purpose: To study how changes in work environment would affect the productivity of factory workers. Findings: The productivity improved when changes were made but also when the study was concluded; suggesting that the increased productivity was due to the workers knowing they were being observed.
The Learned Helplessness Experiment
Purpose: To determine the effect of control or lack thereof on subsequent attempts to learn. Findings: Animals subjected to uncontrollable stressors developed a learned helplessness and exhibited decreased motivation to attempt new tasks.
The Bystander Effect Experiment
Purpose: To study whether individuals are less likely to offer help to a victim when other people are present. Findings: The presence of others does indeed reduce the likelihood that someone will help, often due to diffusion of responsibility and social influence.
The Harlow Monkey Experiment
Purpose: To study the effects of social isolation and maternal deprivation on development in rhesus monkeys. Findings: Secure attachment depends more on the physical comfort provided by the caregiver than the provision of basic needs like food.
The Bobo Doll Experiment
Purpose: To investigate if social behaviors such as aggression can be acquired by observation and imitation. Findings: Children who observed aggressive behavior were more likely to exhibit aggressive actions immediately afterwards.
The Robbers Cave Experiment
Purpose: To examine intergroup conflict and cooperation. Findings: When two groups competed, hostility and negative stereotypes developed, but when they had to cooperate on superordinate goals, prejudice decreased.
The Ultimatum Game
Purpose: To analyze how people respond to unfair offers and to study the balance between self-interest and the enforcement of social norms. Findings: People often reject unfair offers, even at a cost to themselves, to punish the proposer and possibly deter unfairness.
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