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Basic Audio Signal Processing

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Bit Depth

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Bit Depth refers to the number of bits of information in each audio sample. It dictates the resolution of the sound, with higher bit depths allowing for greater dynamic range.

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Modulation

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Modulation in audio involves changing one or more properties of a carrier signal with an external signal (modulator), such as in frequency, amplitude, or phase modulation.

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Dynamic Range

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Dynamic Range is the difference between the quietest and loudest volume of an audio signal, usually measured in decibels (dB).

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Threshold

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Threshold in audio processing is the level above which compression or another dynamic process begins to be applied to the audio signal.

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Amplitude

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Amplitude refers to the magnitude of the displacement of a wave form from its mean value. In audio processing, it commonly relates to the volume or loudness of a sound.

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FFT - Fast Fourier Transform

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FFT is an algorithm to compute the Discrete Fourier Transform (DFT) and its inverse, efficiently analyzing frequency content of a signal.

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Direct Sound

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Direct Sound is the portion of sound that travels directly from the sound source to the ears or microphone, without reflecting off any surfaces.

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Delay

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Delay is an audio effect that records an input signal to an audio storage medium and then plays it back after a period of time.

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MIDI - Musical Instrument Digital Interface

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MIDI is a technical standard that describes a communications protocol for digital instrumentation, allowing different devices to communicate their performance data.

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Pan

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Pan, or panning, is the distribution of a sound signal into a new stereo or multi-channel field, which can be used to create the sensation of movement or spatial location.

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ADSR Envelope

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ADSR stands for Attack, Decay, Sustain, and Release, and it is an envelope used to control the dynamics and changes in volume over time of a musical note or sound.

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Sidechain

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Sidechain refers to the usage of one signal to control another, often in compression where a kick drum's signal may control the reduction on a bass line for rhythmic effect.

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WAV Format

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WAV is an audio file format that stores data in a wave format, which is an uncompressed, lossless format providing high-quality audio reproduction.

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Frequency

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Frequency is the number of occurrences of a repeating event per unit of time, measured in Hertz (Hz). In audio, it determines the pitch of a sound.

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Gain

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Gain is the input level of the audio signal and is a unitless measure that controls amplitude.

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MP3 Format

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MP3 is an audio coding format that uses lossy data compression to encode data using inexact approximations, creating smaller file sizes at the cost of audio quality.

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Distortion

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Distortion occurs when the amplitude of an audio signal exceeds the maximum level that a system can reproduce, leading to a change in the original waveform shape.

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Feedback

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Feedback is a process whereby some portion of the output of a system is returned to the input, which can intentionally or unintentionally affect the process or gain.

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Compression

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Compression is the process of reducing the dynamic range of an audio signal, balancing between the loud and quiet parts for a more consistent volume.

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Attack Time

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Attack Time is the time it takes for a compressor to start compressing the signal once it surpasses the threshold level, often measured in milliseconds (ms).

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Signal-to-Noise Ratio (SNR)

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Signal-to-Noise Ratio is a measure used in audio to quantify the ratio of the desired signal to the level of background noise, expressed in decibels (dB).

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Limiter

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A limiter is a type of compressor with a very high ratio and a fast attack time, designed to prevent an audio signal from exceeding a certain level.

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Equalization (EQ)

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Equalization is the process of adjusting the balance between frequency components within an audio signal, often using linear filters.

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Release Time

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Release Time is the time it takes for a compressor to stop compressing the signal after it falls below the threshold level, also measured in milliseconds (ms).

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Resonance

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Resonance in audio processing refers to the tendency of a circuit or system to exaggerate one or more frequencies when those frequencies are close to its natural frequency.

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Sample Rate

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Sample Rate is the number of samples of audio carried per second, measured in Hz. Standard CD quality has a sample rate of 44.1 kHz.

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Reverb

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Reverb, or reverberation, is the persistence of sound after it is produced, as it reflects off surfaces and creates a sense of space in the listener.

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Noise

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Noise in audio signals refers to the undesirable background sound or interference that can corrupt the clarity or quality of the recorded audio.

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Filter

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A filter in audio processing removes or attenuates specific frequency components from a signal, often categorized as low-pass, high-pass, band-pass, or notch.

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Transient

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A transient is a short burst of energy in an audio signal, typically seen as a high amplitude peak at the beginning of a sound - such as a drum hit.

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