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Plugin Types and Uses
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EQ (Equalization)
Adjusts the balance of frequency components in an audio signal; commonly used to shape the tonal balance and remove problem frequencies.
Compressor
Reduces the dynamic range of an audio signal; used to control the level of peaks and increase the overall level without clipping.
Limiter
A specialized compressor with a high ratio, designed to prevent peaks from exceeding a certain level (threshold); ensures no clipping occurs in the final output.
Reverb
Simulates the natural reflections of sound in a space; adds depth and space to a mix, making elements feel like they are in an actual room or hall.
Delay
Delays the audio signal to create an echo effect; can be synchronized with the tempo of the track for rhythmic effects or used creatively for sound design.
Chorus
Duplicates the audio signal, delays it slightly, and modulates the delay time to create a thickening effect; useful for adding richness and movement.
Flanger
Creates a swirling effect by mixing a signal with a slightly delayed and modulated copy of itself; stronger and more pronounced than chorus.
Phaser
Modulates phase relationships to create a sweeping effect; more subtle than flanger and often used for adding movement to static sounds.
Distortion
Alters the harmonic structure of a signal, adding harmonics and creating a 'gritty' or 'driven' sound; used for guitars, vocals, and other instruments to add edge.
Saturation
A mild form of distortion, emulating the warmth and harmonic complexity added by analogue tape or tubes; often used on vocals, drums, and mixes to add perceived loudness and depth.
Exciter
Enhances high-frequency content by generating artificial harmonics; allows sounds to cut through the mix more effectively without increasing volume.
Gate
Reduces low-level noise by only allowing signals above a set threshold to pass through; commonly used on drums to reduce bleed between microphones.
De-Esser
A specialized compressor designed to reduce sibilance in vocals by attenuating high-frequency 'ess' sounds without affecting the overall signal level.
Transient Designer
Adjusts the attack and sustain characteristics of an audio signal; can make drums punchier or reduce the ring of a sound.
Stereo Imaging
Modifies the spatial properties of a sound within the stereo field; can widen a mix or correct phase issues between left and right channels.
Convolution Reverb
Simulates realistic acoustic spaces by using impulse responses; highly accurate recreation of real-world environments or hardware reverbs.
Dynamic EQ
Combines the features of an EQ and a compressor; applies equalization dynamically depending on the input signal's level, allowing frequency-specific compression.
Pitch Correction/Auto-Tune
Corrects the intonation of an audio signal in real-time, allowing for transparent correction or creative effects as made popular in various music genres.
Multi-Band Compressor
Divides the audio spectrum into separate bands and applies compression individually to each; provides finer control over dynamics across the frequency range.
Harmonizer
Generates harmonically related notes or voices based on the input signal; can be used to create complex harmonies or to fatten a sound.
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