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Plugin Types and Uses
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Limiter
A specialized compressor with a high ratio, designed to prevent peaks from exceeding a certain level (threshold); ensures no clipping occurs in the final output.
Dynamic EQ
Combines the features of an EQ and a compressor; applies equalization dynamically depending on the input signal's level, allowing frequency-specific compression.
Delay
Delays the audio signal to create an echo effect; can be synchronized with the tempo of the track for rhythmic effects or used creatively for sound design.
Gate
Reduces low-level noise by only allowing signals above a set threshold to pass through; commonly used on drums to reduce bleed between microphones.
Phaser
Modulates phase relationships to create a sweeping effect; more subtle than flanger and often used for adding movement to static sounds.
Reverb
Simulates the natural reflections of sound in a space; adds depth and space to a mix, making elements feel like they are in an actual room or hall.
Flanger
Creates a swirling effect by mixing a signal with a slightly delayed and modulated copy of itself; stronger and more pronounced than chorus.
Multi-Band Compressor
Divides the audio spectrum into separate bands and applies compression individually to each; provides finer control over dynamics across the frequency range.
EQ (Equalization)
Adjusts the balance of frequency components in an audio signal; commonly used to shape the tonal balance and remove problem frequencies.
Exciter
Enhances high-frequency content by generating artificial harmonics; allows sounds to cut through the mix more effectively without increasing volume.
Transient Designer
Adjusts the attack and sustain characteristics of an audio signal; can make drums punchier or reduce the ring of a sound.
Compressor
Reduces the dynamic range of an audio signal; used to control the level of peaks and increase the overall level without clipping.
Convolution Reverb
Simulates realistic acoustic spaces by using impulse responses; highly accurate recreation of real-world environments or hardware reverbs.
Pitch Correction/Auto-Tune
Corrects the intonation of an audio signal in real-time, allowing for transparent correction or creative effects as made popular in various music genres.
De-Esser
A specialized compressor designed to reduce sibilance in vocals by attenuating high-frequency 'ess' sounds without affecting the overall signal level.
Stereo Imaging
Modifies the spatial properties of a sound within the stereo field; can widen a mix or correct phase issues between left and right channels.
Chorus
Duplicates the audio signal, delays it slightly, and modulates the delay time to create a thickening effect; useful for adding richness and movement.
Harmonizer
Generates harmonically related notes or voices based on the input signal; can be used to create complex harmonies or to fatten a sound.
Distortion
Alters the harmonic structure of a signal, adding harmonics and creating a 'gritty' or 'driven' sound; used for guitars, vocals, and other instruments to add edge.
Saturation
A mild form of distortion, emulating the warmth and harmonic complexity added by analogue tape or tubes; often used on vocals, drums, and mixes to add perceived loudness and depth.
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