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Computer Graphics History Milestones

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The Sketchpad Program

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Created by Ivan Sutherland in 1963, Sketchpad is considered the ancestor of modern graphical user interfaces and CAD programs.

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Phong Shading Model

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Developed by Bui Tuong Phong in 1973, the Phong shading model is an interpolation technique in 3D graphics for rendering smooth surfaces.

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The Utah Teapot

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In 1975, Martin Newell created the Utah Teapot model, which became a standard reference object for testing computer graphics algorithms.

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Ray Tracing Theory

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First described by Arthur Appel in 1968, ray tracing is a rendering technique for generating realistic images by tracing the path of light.

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The Creation of the GIF Format

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In 1987, CompuServe introduced the Graphics Interchange Format (GIF) as a new standard for bitmap image formats that support animations.

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The First Computer-Generated Animation

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In 1964, Edward E. Zajac created a film to visualize the motion of a satellite, reputed to be the first computer-generated animation.

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The SIGGRAPH Conference

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Started in 1974, the SIGGRAPH conference is an annual event that focuses on the latest advances in computer graphics and interactive techniques.

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Introduction of OpenGL

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In 1992, Silicon Graphics introduced the Open Graphics Library (OpenGL), which has since become a widely used cross-platform graphics API.

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The First GPU

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NVIDIA released the GeForce 256 in 1999, which was marketed as the world's first GPU, or Graphics Processing Unit.

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The Invention of the Cathode-Ray Tube

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Developed by Karl Ferdinand Braun in 1897, the cathode-ray tube (CRT) became a fundamental technology for the earliest computer graphics displays.

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First 3D Computer Graphic

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William Fetter of Boeing created the first 3D computer graphic in 1961, which depicted a human figure and was known as 'the Boeing Man'.

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Bump Mapping Technique

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Introduced by James Blinn in 1978, bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object.

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The Founding of Adobe Systems

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Founded in 1982, Adobe Systems introduced revolutionary graphics software such as Photoshop and Illustrator, shaping the field of digital graphics.

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The Release of Toy Story

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Released in 1995, Toy Story was the first feature-length film created entirely with computer-generated imagery, produced by Pixar.

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The Z-buffer Algorithm

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Developed by Wolfgang Straßer in 1974, the Z-buffer algorithm became a standard technique for hidden surface determination in raster graphics.

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