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Computer Graphics History Milestones
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The Invention of the Cathode-Ray Tube
Developed by Karl Ferdinand Braun in 1897, the cathode-ray tube (CRT) became a fundamental technology for the earliest computer graphics displays.
The Sketchpad Program
Created by Ivan Sutherland in 1963, Sketchpad is considered the ancestor of modern graphical user interfaces and CAD programs.
First 3D Computer Graphic
William Fetter of Boeing created the first 3D computer graphic in 1961, which depicted a human figure and was known as 'the Boeing Man'.
The Utah Teapot
In 1975, Martin Newell created the Utah Teapot model, which became a standard reference object for testing computer graphics algorithms.
Introduction of OpenGL
In 1992, Silicon Graphics introduced the Open Graphics Library (OpenGL), which has since become a widely used cross-platform graphics API.
The Release of Toy Story
Released in 1995, Toy Story was the first feature-length film created entirely with computer-generated imagery, produced by Pixar.
The Founding of Adobe Systems
Founded in 1982, Adobe Systems introduced revolutionary graphics software such as Photoshop and Illustrator, shaping the field of digital graphics.
The Creation of the GIF Format
In 1987, CompuServe introduced the Graphics Interchange Format (GIF) as a new standard for bitmap image formats that support animations.
The SIGGRAPH Conference
Started in 1974, the SIGGRAPH conference is an annual event that focuses on the latest advances in computer graphics and interactive techniques.
The First GPU
NVIDIA released the GeForce 256 in 1999, which was marketed as the world's first GPU, or Graphics Processing Unit.
Ray Tracing Theory
First described by Arthur Appel in 1968, ray tracing is a rendering technique for generating realistic images by tracing the path of light.
The Z-buffer Algorithm
Developed by Wolfgang Straßer in 1974, the Z-buffer algorithm became a standard technique for hidden surface determination in raster graphics.
Phong Shading Model
Developed by Bui Tuong Phong in 1973, the Phong shading model is an interpolation technique in 3D graphics for rendering smooth surfaces.
The First Computer-Generated Animation
In 1964, Edward E. Zajac created a film to visualize the motion of a satellite, reputed to be the first computer-generated animation.
Bump Mapping Technique
Introduced by James Blinn in 1978, bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object.
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