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GPU Architecture

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Display Outputs

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The various ports on a GPU card used to connect to displays, including HDMI, DisplayPort, DVI, and others, essential for transmitting video signals to monitors.

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Render Output Units (ROPs)

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Involved in the final stage of rendering 3D images, converting them into a 2D image to display on screen, and handling anti-aliasing.

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Raster Operators (ROPs)

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Responsible for rendering output pixels in the frame buffer; they perform final operations like blending and anti-aliasing.

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Graphics Processing Clusters (GPCs)

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High-level organization within NVIDIA GPUs that contains one or more Streaming Multiprocessors (SMs), which work in coordination to process large volumes of graphics data.

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Unified Shader Model

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A GPU design that utilizes the same shader processors to handle various types of shading operations (vertex, pixel, geometry, etc.), allowing for more flexible and efficient processing.

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Direct Memory Access (DMA) Engines

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Facilitates data transfer between GPU memory and system memory without burdening the CPU, improving data throughput and overall system performance.

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Graphics Memory (VRAM)

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Dedicated video memory used to store textures, frame buffers, and shader programs, essential for high-resolution, high-texture quality gaming and graphics.

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Texture Mapping Units (TMUs)

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Handle texture filtering and mapping operations, crucial for adding detail and realism to 3D graphics.

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Shader Processors

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Execute programmable shading code for vertex, pixel, geometry, and other shaders, which dictates the rendering of visual effects.

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GPU Core Clock

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The frequency at which the GPU core runs; higher frequencies can increase the processing power and thereby improve gaming and rendering performance.

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PCI Express (PCIe) Interface

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The standard connection interface used to slot the GPU into the motherboard, allowing communication between the two components.

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Compute Units

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The primary processing blocks of a GPU in AMD's architecture that contains stream processors, TMUs, and other components, contributing to parallel processing capabilities.

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Memory Clock

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The speed at which the GPU's memory operates, influencing transfer rates and bandwidth, directly impacting performance and frame rate.

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Memory Bus

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The interface between the GPU and VRAM that determines the speed at which data can be transferred, affecting overall graphics performance.

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CUDA Cores (NVIDIA) / Stream Processors (AMD)

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Responsible for executing instructions in parallel, which enhances the processing of graphics and compute tasks.

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