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Graphics Programming Paradigms
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Imperative Programming
Directly changes program state with statements, often leading to more control over graphics rendering.
Object-Oriented Programming
Uses objects and classes, can facilitate modular and reusable graphics code, often seen in game engines.
Declarative Programming
Describes what the graphics output should be, rather than how to compute it, which can simplify graphics code.
Functional Programming
Uses pure functions without side-effects, which can lead to more predictable graphics transformations.
Procedural Programming
Based on the concept of procedure calls, which can be effective for step-by-step graphics pipeline operations.
Data-Driven Programming
Emphasizes the data's flow through transformations, suitable for graphics pipeline configurations and shader data.
Event-Driven Programming
Focuses on responding to user input or other events, crucial for interactive graphics applications like video games or simulations.
Logic Programming
Based on formal logic, it can be used for procedural content generation in graphics through rule-based systems.
Shader-Based Programming
A specialized paradigm for GPU programming, defining the visual aspects of objects, crucial for modern high-performance graphics.
Parallel Programming
Exploits multiple processing cores for concurrent graphics computations, essential for real-time rendering and simulations.
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