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Graphics Programming Paradigms

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Parallel Programming

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Exploits multiple processing cores for concurrent graphics computations, essential for real-time rendering and simulations.

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Declarative Programming

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Describes what the graphics output should be, rather than how to compute it, which can simplify graphics code.

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Object-Oriented Programming

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Uses objects and classes, can facilitate modular and reusable graphics code, often seen in game engines.

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Functional Programming

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Uses pure functions without side-effects, which can lead to more predictable graphics transformations.

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Shader-Based Programming

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A specialized paradigm for GPU programming, defining the visual aspects of objects, crucial for modern high-performance graphics.

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Data-Driven Programming

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Emphasizes the data's flow through transformations, suitable for graphics pipeline configurations and shader data.

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Logic Programming

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Based on formal logic, it can be used for procedural content generation in graphics through rule-based systems.

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Procedural Programming

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Based on the concept of procedure calls, which can be effective for step-by-step graphics pipeline operations.

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Event-Driven Programming

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Focuses on responding to user input or other events, crucial for interactive graphics applications like video games or simulations.

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Imperative Programming

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Directly changes program state with statements, often leading to more control over graphics rendering.

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