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Ray Tracing Concepts

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Diffuse Reflection

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Scattering of light rays when they hit a rough or matte surface, causing the light to reflect in many directions.

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Specular Reflection

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Reflection of light from a smooth surface in a preferred direction, creating highlights on the surface.

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Ray Tracing

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A rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.

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Shadow Rays

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Rays that are traced from an intersection point on a surface towards the light sources to determine the visibility of the light, used to compute shadows.

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Anti-Aliasing

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A technique used to reduce visual artifacts and 'jaggies' by sampling multiple rays per pixel and averaging the results to smooth out the edges.

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Photon Mapping

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A two-pass global illumination algorithm used in ray tracing that first traces photons emitted by light sources and then renders the image.

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Ray-Surface Intersection

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The calculation of the point at which a ray intersects a surface in the 3D environment, essential for rendering and shading.

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Global Illumination

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A set of algorithms used in rendering to simulate how light is emitted and scattered in all directions throughout a scene.

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Caustics

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Patterns of light that appear when light rays are reflected or refracted by a curved surface or object and subsequently form concentrated areas of light or shadow.

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Path Tracing

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An extension of ray tracing that simulates the paths that light might take from its source to the camera lens, including bounces off multiple surfaces.

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Reflection

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The bouncing back of a ray of light from a surface such that the angle of incidence equals the angle of reflection.

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Refraction

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The bending of light as it passes from one medium to another with different optical densities, following Snell's Law: n1sin(θ1)=n2sin(θ2)n_1 \sin(\theta_1) = n_2 \sin(\theta_2).

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Monte Carlo Ray Tracing

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A method of ray tracing that uses random sampling to calculate lighting and shadows in a scene for a more realistic effect.

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Ambient Light

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A constant light present in the scene which provides a base level of light so that all objects are visible, regardless of the light-object interactions.

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Ray

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An idealized straight line along which light travels through a medium in ray tracing.

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