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OpenGL APIs

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glDisable

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Disables various OpenGL capabilities.

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glViewport

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Specifies the affine transformation of x and y from normalized device coordinates to window coordinates.

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glBufferData

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Creates and initializes a buffer object's data store.

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glRotatef

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Applies a rotation transformation to the current matrix around a given axis.

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glBufferSubData

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Updates a subset of a buffer object's data store.

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glPopMatrix

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Pops the current matrix stack, replacing the current matrix with the one below it on the stack.

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glTranslatef

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Applies a translation transformation to the current matrix.

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glDeleteBuffers

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Deletes named buffer objects.

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glUseProgram

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Installs a program object as part of the current rendering state.

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glBegin

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Begins a sequence of OpenGL primitive drawing.

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glPushMatrix

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Pushes the current matrix stack down by one, duplicating the current matrix.

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glTexImage2D

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Specifies a two-dimensional texture image.

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glColor3f

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Sets the current drawing color in three dimensions (without alpha).

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glDrawElements

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Renders primitives from array data with indices.

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glEnable

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Enables various OpenGL capabilities.

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glGenBuffers

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Generates buffer object names.

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glLoadIdentity

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Replaces the current matrix with the identity matrix.

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glShadeModel

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Sets the shading model for rendering.

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glTexParameteri

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Sets texture parameters for the current texture unit.

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glDrawArrays

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Renders primitives from array data.

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glBindBuffer

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Binds a named buffer object to a buffer target.

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glMatrixMode

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Specifies which matrix stack is the target for subsequent matrix operations.

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glScalef

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Applies a scaling transformation to the current matrix.

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glEnd

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Ends a sequence of OpenGL primitive drawing.

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glVertex3f

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Specifies a vertex coordinate in a 3D space.

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glBindTexture

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Binds a named texture to a texturing target.

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glClearColor

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Sets the color used when clearing the color buffer.

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glBlendFunc

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Specifies the pixel arithmetic for the blending operation.

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glNormal3f

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Sets the current normal vector in three dimensions.

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glClear

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Clears buffers to preset values.

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glGenTextures

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Generates texture names (IDs) for use.

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glUniform1f

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Specifies the value of a uniform variable for the current program object.

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