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DirectX APIs

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ID3D11Device::CreateShaderResourceView

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Creates a view of a shader resource.

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IDirect3DDevice9::SetRenderState

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Sets a single device render-state parameter.

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IDirect3DDevice9::EndScene

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Ends a scene rendering.

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ID3D11DeviceContext::PSSetSamplers

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Sets an array of sampler states to the pixel shader stage.

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ID3D11DeviceContext::IASetPrimitiveTopology

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Sets the primitive topology for the input-assembler stage.

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ID3D11Device::CreateBuffer

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Creates a buffer (vertex, index, or constant) with specified descriptions.

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D3DXMatrixLookAtLH

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Builds a left-handed look-at matrix.

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ID3D11DeviceContext::UpdateSubresource

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Updates a region of a resource with new data.

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Direct3DCreate9

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Creates an interface to a Direct3D object to be used for rendering 3D graphics.

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D3D11CreateDevice

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Creates a device that represents the display adapter and a device context that manages the rendering context.

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IDirect3DDevice9::SetFVF

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Sets the flexible vertex format (FVF) declaration for vertex data.

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IDXGISwapChain::Present

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Presents the display with the contents of the next buffer in a sequence of back buffers.

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ID3D11Device::CreateInputLayout

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Creates an input-layout object that describes the input-buffer data for the input-assembler stage.

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IDirect3DDevice9::Clear

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Clears a set of surface buffers to a specified color.

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ID3D11DeviceContext::PSSetShaderResources

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Binds one or more shader resources to the pixel shader stage.

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IDirect3DDevice9::BeginScene

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Begins a scene rendering.

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ID3D11DeviceContext::IASetVertexBuffers

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Binds an array of vertex buffers to the input-assembler stage.

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D3DXCreateTexture

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Creates a texture resource from an image file or resource in memory.

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ID3D11Device::CreateRenderTargetView

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Creates a render-target view for accessing resource data.

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ID3D11DeviceContext::IASetIndexBuffer

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Binds an index buffer to the input-assembler stage.

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ID3D11DeviceContext::IASetInputLayout

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Binds an input-layout object to the input-assembler stage.

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ID3D11DeviceContext::RSSetViewports

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Sets the array of viewports for the rasterizer stage.

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ID3D11DeviceContext::DrawIndexed

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Issues a draw call for indexed primitive rendering.

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D3DXLoadMeshFromX

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Loads a mesh from an .x file (a DirectX file format).

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ID3D11DeviceContext::VSSetShader

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Sets a vertex shader to the device context.

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D3DCompile

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Compiles Microsoft High Level Shader Language (HLSL) code into bytecode for shader use.

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IDirect3DDevice9::Present

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Copies the back buffer content to the display.

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D3DXCreateMesh

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Creates a mesh object in memory from a given data description.

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D3D11CreateDeviceAndSwapChain

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Creates a device and its associated swap chain.

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ID3D11DeviceContext::OMSetRenderTargets

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Binds one or more render targets and the depth-stencil buffer to the output-merger stage.

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