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DirectX APIs
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ID3D11Device::CreateShaderResourceView
Creates a view of a shader resource.
IDirect3DDevice9::SetRenderState
Sets a single device render-state parameter.
IDirect3DDevice9::EndScene
Ends a scene rendering.
ID3D11DeviceContext::PSSetSamplers
Sets an array of sampler states to the pixel shader stage.
ID3D11DeviceContext::IASetPrimitiveTopology
Sets the primitive topology for the input-assembler stage.
ID3D11Device::CreateBuffer
Creates a buffer (vertex, index, or constant) with specified descriptions.
D3DXMatrixLookAtLH
Builds a left-handed look-at matrix.
ID3D11DeviceContext::UpdateSubresource
Updates a region of a resource with new data.
Direct3DCreate9
Creates an interface to a Direct3D object to be used for rendering 3D graphics.
D3D11CreateDevice
Creates a device that represents the display adapter and a device context that manages the rendering context.
IDirect3DDevice9::SetFVF
Sets the flexible vertex format (FVF) declaration for vertex data.
IDXGISwapChain::Present
Presents the display with the contents of the next buffer in a sequence of back buffers.
ID3D11Device::CreateInputLayout
Creates an input-layout object that describes the input-buffer data for the input-assembler stage.
IDirect3DDevice9::Clear
Clears a set of surface buffers to a specified color.
ID3D11DeviceContext::PSSetShaderResources
Binds one or more shader resources to the pixel shader stage.
IDirect3DDevice9::BeginScene
Begins a scene rendering.
ID3D11DeviceContext::IASetVertexBuffers
Binds an array of vertex buffers to the input-assembler stage.
D3DXCreateTexture
Creates a texture resource from an image file or resource in memory.
ID3D11Device::CreateRenderTargetView
Creates a render-target view for accessing resource data.
ID3D11DeviceContext::IASetIndexBuffer
Binds an index buffer to the input-assembler stage.
ID3D11DeviceContext::IASetInputLayout
Binds an input-layout object to the input-assembler stage.
ID3D11DeviceContext::RSSetViewports
Sets the array of viewports for the rasterizer stage.
ID3D11DeviceContext::DrawIndexed
Issues a draw call for indexed primitive rendering.
D3DXLoadMeshFromX
Loads a mesh from an .x file (a DirectX file format).
ID3D11DeviceContext::VSSetShader
Sets a vertex shader to the device context.
D3DCompile
Compiles Microsoft High Level Shader Language (HLSL) code into bytecode for shader use.
IDirect3DDevice9::Present
Copies the back buffer content to the display.
D3DXCreateMesh
Creates a mesh object in memory from a given data description.
D3D11CreateDeviceAndSwapChain
Creates a device and its associated swap chain.
ID3D11DeviceContext::OMSetRenderTargets
Binds one or more render targets and the depth-stencil buffer to the output-merger stage.
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