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Shader Types and Uses

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Compute Shader

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Designed for general purpose computing on the GPU, unrelated to rendering graphics. Commonly used for complex simulations such as physics computations or image processing.

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Tessellation Shader

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Divides a polygon into smaller parts to increase mesh detail dynamically, often resulting in smoother surfaces when up close. Commonly used to adjust level of detail depending on camera distance.

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Vertex Shader

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Processes vertex data to determine vertex positions and other per-vertex data for each vertex in the mesh. Commonly used for transforming object coordinates to screen coordinates.

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Fragment Shader

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Calculates the color and other attributes of each fragment. Commonly used for texture mapping, color shading, and other pixel-level operations.

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Geometry Shader

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Receives primitives such as points, lines, and triangles, and can output additional vertices to create new shapes or geometries. Commonly used for dynamic geometry creation like tessellation.

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