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Jeet Kune Do Concepts
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Lead Straight Punch
The Lead Straight Punch is a basic yet effective offensive technique in Jeet Kune Do that is delivered quickly from the front hand, designed to catch the opponent off-guard.
Trapping
Trapping refers to the set of techniques used to immobilize an opponent's limbs to prevent them from defending or attacking effectively.
Non-Telegraphic Movement
Non-Telegraphic Movement is the practice of executing techniques without giving away one's intentions through preliminary movements, making the attacks unpredictable and harder to defend against.
Absorb What is Useful
This principle encourages practitioners to learn different fighting techniques and styles, but ultimately only adopt what works best for them personally, dismissing what is not effective.
Sticking Hands (Chi Sao)
Sticking Hands, or Chi Sao, is a drill originating from Wing Chun that improves sensitivity and reflexes in close-range combat, allowing practitioners to effectively redirect an opponent's force.
Simplicity
Simplicity is the concept of using the most straightforward and uncomplicated techniques in combat, avoiding any unnecessary or flamboyant moves.
Longstreet Influence
The TV series 'Longstreet' featured Bruce Lee as a martial arts instructor, through which he introduced many to Jeet Kune Do concepts and emphasized the importance of self-actualization over blind imitation in martial arts.
Centerline
The centerline refers to an imaginary vertical line that divides the body into equal left and right halves, which is considered the prime area to attack or defend in Jeet Kune Do.
Economy of Motion
Economy of Motion is the principle of expending the least amount of energy to achieve the maximum effect in combat, focusing on simplicity and directness.
Be Like Water
Be Like Water is a philosophy promoted by Bruce Lee which suggests adapting to any fighting situation by being flexible and flowing rather than rigid.
Five Ways of Attack
In Jeet Kune Do, the Five Ways of Attack include: Single Angular Attack (SAA), Hand Immobilization Attack (HIA), Progressive Indirect Attack (PIA), Attack by Combination (ABC), and Attack by Drawing (ABD).
Wing Chun Influence
Wing Chun is a traditional Chinese martial arts system that heavily influenced the development of Jeet Kune Do, especially in its close combat techniques and centerline theory.
Broken Rhythm
Broken Rhythm is a fighting strategy that involves varying the speed and timing of attacks to create unpredictability and disrupt the opponent's defense.
Directness
Directness in Jeet Kune Do refers to the philosophy of straightforward and efficient action, with the aim of reaching the target in the shortest and fastest way possible.
Four Ranges of Combat
The Four Ranges of Combat in Jeet Kune Do categorize fighting distance into kicking, punching, trapping, and grappling ranges, each with its strategies and techniques.
Intercepting Fist
The term 'Intercepting Fist' is actually another name for Jeet Kune Do and refers to the idea of intercepting an opponent's attack with a decisive strike.
Stop Hit
A Stop Hit is a defensive counter-attack technique aimed at intercepting and hitting an opponent as they initiate a move.
Jeet Kune Do Footwork
Jeet Kune Do Footwork emphasizes mobility, agility, and the ability to quickly change direction or stance to maintain an advantageous position and control the distance in combat.
Personal Expression
Personal Expression in Jeet Kune Do means the art is not fixed or patterned, and is instead a process of discovery that involves expressing oneself honestly through martial techniques.
Simultaneous Parry and Punch
This technique involves defending against an incoming strike while simultaneously delivering a counter-attack, maximizing efficiency in combat.
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