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Basic Rock Climbing Terms
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Kneebar
A climbing technique where a climber uses their knee and foot on opposing surfaces to create tension and support their weight.
Nut
A piece of climbing protection that is wedged into cracks in the rock face.
Undercling
A hold that is gripped with the palm of the hand facing upwards, using upward pressure to maintain the grip.
Whipper
A long and dramatic fall taken by a climber when lead climbing, typically safe due to the protection and belaying.
Flash
Completing a route on the first attempt without prior practice or beta.
Quickdraw
A piece of climbing equipment that connects the climbing rope to bolts or gear, consisting of two carabiners connected by a sewn sling or webbing.
Crimp
A small hold that requires precise finger placement and significant finger strength to grip.
Gaston
A climbing hold grip where the hand is turned thumb-down and pushed outward against a side pull.
Layback
A climbing technique where the climber leans back and pulls on a hold while pushing against another with their feet.
Send
Successfully climbing a route from start to finish without falling.
Smearing
A footwork technique where the climber uses the rubber of their shoe to gain traction on a flat or sloping surface without definite footholds.
X-move
A climbing technique that involves crossing one hand over the other to reach the next hold.
Mantel
A climbing move where the climber presses down with their hands to lift their body onto a ledge, similar to getting out of a pool.
Pitch
A section of a climb between two belay points, often a full length of the rope.
Knots
Ties in the rope used for various purposes such as securing the climber or the belayer to an anchor or to tie in the rope to a harness.
Edging
Using the edge of the climbing shoe to stand on small footholds.
On-sight
Climbing a route successfully on the first attempt without prior knowledge of the route and without falling or resting on the gear.
Yosemite Decimal System
A system used to rank the difficulty of walks, hikes, and climbs, mostly used in the United States, especially for climbs above 5.0.
Dyno
A dynamic move that involves jumping or lunging from one hold to another.
Jug
A large and easy-to-grip hold that climbers can wrap their hands around.
Redpoint
Climbing a route cleanly after having previously attempted it.
Volume
A large, geometric climbing hold or feature attached to the wall, often used to create more complex routes.
Top-rope
Climbing with the rope anchored at the top of the climb, minimizing the distance of a potential fall.
Z-clip
A mistake made when lead climbing where the climber clips the rope into a quickdraw in such a way that it creates a 'Z' pattern and can lead to rope drag or more serious hazards.
Belay
The technique used to keep a climber safe with a rope, involving a belayer who manages the rope to catch the climber in case of a fall.
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