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Ultimate Frisbee Lingo
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Flashcards
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Bookends
When a player both causes a turnover and then scores a point during the same play sequence.
Endzone
The area at either end of the pitch where a team can score by catching the disc.
Poach
A defensive strategy where a player temporarily leaves their mark to intercept or disrupt an offensive play.
Pull
The throw that initiates play at the beginning of a game or after a score.
Hammer
An overhead throw that inverts the disc, causing it to fly upside down.
Zone Defense
A defensive strategy where defenders cover spaces or zones rather than individual players.
Huck
A long throw down the field, usually meant to cover a lot of ground quickly or reach a distant receiver.
Turnover
Losing possession of the disc to the opposing team, whether by interception, out-of-bounds throw, drop, stall out, or violation.
Stall Count
The period during which a defensive player counts to 10 indicating how long the offensive player has to throw the disc.
Layout
A dive to catch or block the disc, often resulting in the player landing horizontally.
Swing
A lateral or cross-field throw, often used to change the angle of attack or reset the stall count.
Bid
When a player makes an attempt at the disc, usually by lunging or diving.
Cutter
A player whose role is to get open for a pass and advance the disc down the field.
Flick
A forehand throw using the side of the body and flick of the wrist.
Scoober
An overhead throw similar to the hammer but with a different grip and release point.
Spirit of the Game
The guiding philosophy of Ultimate Frisbee emphasizing sportsmanship, fair play, and respect for all participants.
Travel
A violation that occurs when the thrower moves their pivot foot without throwing the disc or being fouled.
Floating
When the disc hangs in the air, often due to wind or the throwing style, allowing players time to position themselves.
Stack
An offensive formation where players line up vertically down the field to create space for cutters.
Break
A throw that goes against the force, to the side the marker is trying to prevent.
Callahan
A defensive play where the defender catches the disc in the opposing end zone for a score.
Force
A defensive strategy to make the opposing player throw the disc in a particular direction.
Dump
A pass to a teammate typically behind the thrower aimed at resetting the stall count and repositioning the offense.
Greatest
A play in which a player jumps from inbounds, catches the disc, and throws it back into play while still in the air.
Break Side
The area of the field that the defense is attempting to prevent the disc from being thrown to by setting a force.
Pivot
The stationary point around which a player holding the disc may step while throwing.
Handler
A player who is responsible for distributing the disc and setting up offensive plays.
Sky
Catching the disc at the highest point possible, typically in a jump ball situation against defenders.
Mark
The defensive player assigned to guard the person holding the disc.
Universe Point
The final point in a game where the score is tied and the next point will determine the winner.
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