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Ultimate Frisbee Lingo
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Flashcards
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Handler
A player who is responsible for distributing the disc and setting up offensive plays.
Cutter
A player whose role is to get open for a pass and advance the disc down the field.
Stall Count
The period during which a defensive player counts to 10 indicating how long the offensive player has to throw the disc.
Pull
The throw that initiates play at the beginning of a game or after a score.
Mark
The defensive player assigned to guard the person holding the disc.
Force
A defensive strategy to make the opposing player throw the disc in a particular direction.
Layout
A dive to catch or block the disc, often resulting in the player landing horizontally.
Hammer
An overhead throw that inverts the disc, causing it to fly upside down.
Zone Defense
A defensive strategy where defenders cover spaces or zones rather than individual players.
Stack
An offensive formation where players line up vertically down the field to create space for cutters.
Break
A throw that goes against the force, to the side the marker is trying to prevent.
Flick
A forehand throw using the side of the body and flick of the wrist.
Callahan
A defensive play where the defender catches the disc in the opposing end zone for a score.
Poach
A defensive strategy where a player temporarily leaves their mark to intercept or disrupt an offensive play.
Swing
A lateral or cross-field throw, often used to change the angle of attack or reset the stall count.
Bookends
When a player both causes a turnover and then scores a point during the same play sequence.
Scoober
An overhead throw similar to the hammer but with a different grip and release point.
Spirit of the Game
The guiding philosophy of Ultimate Frisbee emphasizing sportsmanship, fair play, and respect for all participants.
Huck
A long throw down the field, usually meant to cover a lot of ground quickly or reach a distant receiver.
Dump
A pass to a teammate typically behind the thrower aimed at resetting the stall count and repositioning the offense.
Travel
A violation that occurs when the thrower moves their pivot foot without throwing the disc or being fouled.
Sky
Catching the disc at the highest point possible, typically in a jump ball situation against defenders.
Bid
When a player makes an attempt at the disc, usually by lunging or diving.
Endzone
The area at either end of the pitch where a team can score by catching the disc.
Universe Point
The final point in a game where the score is tied and the next point will determine the winner.
Pivot
The stationary point around which a player holding the disc may step while throwing.
Greatest
A play in which a player jumps from inbounds, catches the disc, and throws it back into play while still in the air.
Turnover
Losing possession of the disc to the opposing team, whether by interception, out-of-bounds throw, drop, stall out, or violation.
Floating
When the disc hangs in the air, often due to wind or the throwing style, allowing players time to position themselves.
Break Side
The area of the field that the defense is attempting to prevent the disc from being thrown to by setting a force.
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