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Motor Learning and Coaching Cues
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Whole Practice
A training strategy where the skill is practiced in its entirety. It's used when the skill is highly interdependent and difficult to separate into parts.
Part Practice
A training strategy where a complex skill is broken down into parts or segments that are practiced individually before integrating them back into the whole skill.
Blocked Practice
A practice schedule where one skill or task is practiced repeatedly before moving onto a different skill or task. It's used early in motor learning but may not be as effective for skill retention and transfer.
Random Practice
A practice schedule where various skills or tasks are practiced in a random order, enhancing retention and application of skills through the contextual interference effect.
Guidance Hypothesis
The idea that providing too much guidance during skill acquisition can be detrimental as learners may become dependent on the guidance and fail to develop their own error-correction strategies.
External Focus of Attention
Encouraging the learner to focus on the effect of their actions on the environment rather than their own movements, which leads to more automatic and efficient movement patterns.
Internal Focus of Attention
Encouraging the learner to focus on their own body movements rather than the outcome of the movement, typically used when learning the basics of skill.
Feedback Frequency
The rate at which feedback is provided to a learner. Striking a balance is key, as too much feedback can overwhelm, while too little can hinder progress.
Intrinsic Feedback
Feedback that comes naturally as a result of performing the action, such as the feel of the ball off the foot in soccer. It is necessary for the development of autonomous skill.
Augmented Feedback
Information provided by an external source (such as a coach or video analysis) to complement intrinsic feedback. It is vital for pointing out aspects of performance that are difficult for the athlete to detect.
Concurrent Feedback
Feedback that is given during the execution of a task. It is used to make immediate corrections but may also lead to dependence if overused.
Terminal Feedback
Feedback provided after a task is completed. It helps in the processing of information and understanding the outcomes of actions.
Transfer of Learning
The ability to apply skills learned in one context to a different but related context. Transfer is critical in sports where varied conditions and situations must be managed.
Fading Feedback
Gradually reducing the amount of feedback provided over time to foster independence and improve retention of the skill.
Knowledge of Results (KR)
Augmented feedback regarding the outcome of a movement attempt, which helps learners understand the success of their actions.
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