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Motor Learning and Coaching Cues

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Random Practice

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A practice schedule where various skills or tasks are practiced in a random order, enhancing retention and application of skills through the contextual interference effect.

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Internal Focus of Attention

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Encouraging the learner to focus on their own body movements rather than the outcome of the movement, typically used when learning the basics of skill.

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Whole Practice

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A training strategy where the skill is practiced in its entirety. It's used when the skill is highly interdependent and difficult to separate into parts.

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Guidance Hypothesis

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The idea that providing too much guidance during skill acquisition can be detrimental as learners may become dependent on the guidance and fail to develop their own error-correction strategies.

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Blocked Practice

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A practice schedule where one skill or task is practiced repeatedly before moving onto a different skill or task. It's used early in motor learning but may not be as effective for skill retention and transfer.

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Part Practice

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A training strategy where a complex skill is broken down into parts or segments that are practiced individually before integrating them back into the whole skill.

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External Focus of Attention

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Encouraging the learner to focus on the effect of their actions on the environment rather than their own movements, which leads to more automatic and efficient movement patterns.

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Feedback Frequency

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The rate at which feedback is provided to a learner. Striking a balance is key, as too much feedback can overwhelm, while too little can hinder progress.

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Transfer of Learning

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The ability to apply skills learned in one context to a different but related context. Transfer is critical in sports where varied conditions and situations must be managed.

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Intrinsic Feedback

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Feedback that comes naturally as a result of performing the action, such as the feel of the ball off the foot in soccer. It is necessary for the development of autonomous skill.

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Concurrent Feedback

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Feedback that is given during the execution of a task. It is used to make immediate corrections but may also lead to dependence if overused.

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Fading Feedback

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Gradually reducing the amount of feedback provided over time to foster independence and improve retention of the skill.

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Augmented Feedback

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Information provided by an external source (such as a coach or video analysis) to complement intrinsic feedback. It is vital for pointing out aspects of performance that are difficult for the athlete to detect.

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Knowledge of Results (KR)

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Augmented feedback regarding the outcome of a movement attempt, which helps learners understand the success of their actions.

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Terminal Feedback

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Feedback provided after a task is completed. It helps in the processing of information and understanding the outcomes of actions.

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