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Basketball Terminology
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Zone Defense
A defensive strategy where each defender is responsible for guarding an area of the court and any offensive player that enters their zone.
Give and Go
An offensive play where a player passes the ball and immediately moves towards the basket to receive a return pass.
Triple-Double
A performance in which a player accumulates a double-digit number total in three of five statistical categories—points, rebounds, assists, steals, and blocked shots—in a game.
Alley-oop
A play where one player throws the ball near the basket to another player who jumps, catches the ball in mid-air, and scores a basket before landing.
Fast Break
An offensive strategy in which a team moves quickly down the court in an attempt to score before the defense can set up.
Paint
The area inside the key, which is a rectangular area on the court around the basket. It is often painted a different color.
Iso or Isolation
An offensive tactic where a player is given space by their teammates to go one-on-one with their defender.
Charge
A foul called on an offensive player when they run into a stationary defender who has established their position.
Flagrant Foul
A personal foul that involves excessive or violent contact, which could injure the fouled player. It often leads to severe penalties.
Free Throw
An unopposed attempt to score by shooting from behind the free throw line after a foul is committed.
Slam Dunk
A shot where a player jumps and forcibly scores by putting the ball directly through the hoop with one or both hands.
And-One
A situation where a player scores a basket while being fouled and then is awarded one additional free throw.
Double-Double
A performance where a player accumulates ten or more (double digits) in two different statistical categories during a single game.
Buzzer Beater
A basket scored just before the game or shot clock buzzer sounds.
Screen
An offensive tactic where a stationary player stands so as to block a defender from reaching a teammate.
Blocking Foul
A foul committed by a defender who does not establish position in time to prevent an offensive player's drive to the basket.
Full-Court Press
A defensive strategy where the defensive team applies pressure over the entire court, trying to disrupt the offense.
Backcourt Violation
A violation occurring when the offensive team returns the ball to their own backcourt once they have brought it across the midcourt line.
Turnover
An event where the team with possession of the ball loses it to the opponent without attempting a shot.
Box Out
A technique used by a player to position themselves between an opponent and the basket to secure a rebound.
Rebound
The act of gaining possession of the basketball after a missed field goal or free throw.
Traveling
A violation of the rules that occurs when a player holding the ball moves one or both feet illegally.
Technical Foul
A foul that does not involve physical contact during the play. It is usually related to unsportsmanlike behavior or procedural violations by a player, coach, or team.
Sixth Man
A player who is not a starter but is valuable for their team by coming off the bench to play in the game.
Crossover Dribble
A dribbling move in which a player dribbles the ball quickly from one hand to the other, to change direction and elude a defender.
Jump Ball
A method used to begin or resume play where the ball is thrown up between two players who jump to tip it to their teammates.
Layup
A two-point shot attempt made by leaping from below, laying the ball up near the basket, and using one hand to tip the ball into the basket.
Man-to-Man Defense
A defensive strategy where each defender is assigned to guard a specific opponent.
Pick and Roll
An offensive play in which a player sets a screen (pick) for a teammate handling the ball and then moves toward the basket (roll) to receive a pass.
Shot Clock
A timer designed to increase the game's pace by limiting the time the offensive team can possess the ball before attempting a shot.
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